out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; uniform vec4 testInputs; vec4 main() { uint xy = packHalf2x16(testInputs.xy); uint zw = packHalf2x16(testInputs.zw); return unpackHalf2x16(xy) == vec2(-1.25, 0.0) && unpackHalf2x16(zw) == vec2(0.75, 2.25) ? colorGreen : colorRed; }