cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); row_major float2x2 _7_testMatrix2x2 : packoffset(c2); row_major float3x3 _7_testMatrix3x3 : packoffset(c4); float4 _7_testInputs : packoffset(c7); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float2x2 _28 = float2x2(_7_testMatrix2x2[0] * _7_testMatrix2x2[1].x, _7_testMatrix2x2[0] * _7_testMatrix2x2[1].y); float2 _49 = _28[0]; float2 _52 = _28[1]; bool _89 = false; if (all(bool2(_49.x == float2(3.0f, 6.0f).x, _49.y == float2(3.0f, 6.0f).y)) && all(bool2(_52.x == float2(4.0f, 8.0f).x, _52.y == float2(4.0f, 8.0f).y))) { float3x3 _58 = float3x3(_7_testMatrix3x3[0] * _7_testMatrix3x3[1].x, _7_testMatrix3x3[0] * _7_testMatrix3x3[1].y, _7_testMatrix3x3[0] * _7_testMatrix3x3[1].z); float3 _78 = _58[0]; float3 _81 = _58[1]; float3 _85 = _58[2]; _89 = (all(bool3(_78.x == float3(4.0f, 8.0f, 12.0f).x, _78.y == float3(4.0f, 8.0f, 12.0f).y, _78.z == float3(4.0f, 8.0f, 12.0f).z)) && all(bool3(_81.x == float3(5.0f, 10.0f, 15.0f).x, _81.y == float3(5.0f, 10.0f, 15.0f).y, _81.z == float3(5.0f, 10.0f, 15.0f).z))) && all(bool3(_85.x == float3(6.0f, 12.0f, 18.0f).x, _85.y == float3(6.0f, 12.0f, 18.0f).y, _85.z == float3(6.0f, 12.0f, 18.0f).z)); } else { _89 = false; } bool _114 = false; if (_89) { float3x2 _92 = float3x2(_7_testMatrix2x2[0] * _7_testMatrix3x3[1].x, _7_testMatrix2x2[0] * _7_testMatrix3x3[1].y, _7_testMatrix2x2[0] * _7_testMatrix3x3[1].z); float2 _103 = _92[0]; float2 _106 = _92[1]; float2 _110 = _92[2]; _114 = (all(bool2(_103.x == float2(4.0f, 8.0f).x, _103.y == float2(4.0f, 8.0f).y)) && all(bool2(_106.x == float2(5.0f, 10.0f).x, _106.y == float2(5.0f, 10.0f).y))) && all(bool2(_110.x == float2(6.0f, 12.0f).x, _110.y == float2(6.0f, 12.0f).y)); } else { _114 = false; } bool _152 = false; if (_114) { float4x4 _117 = float4x4(_7_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).x, _7_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).y, _7_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).z, _7_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).w); float4 _137 = _117[0]; float4 _140 = _117[1]; float4 _144 = _117[2]; float4 _148 = _117[3]; _152 = ((all(bool4(_137.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _137.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _137.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _137.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)) && all(bool4(_140.x == 0.0f.xxxx.x, _140.y == 0.0f.xxxx.y, _140.z == 0.0f.xxxx.z, _140.w == 0.0f.xxxx.w))) && all(bool4(_144.x == 0.0f.xxxx.x, _144.y == 0.0f.xxxx.y, _144.z == 0.0f.xxxx.z, _144.w == 0.0f.xxxx.w))) && all(bool4(_148.x == float4(-2.5f, 0.0f, 1.5f, 4.5f).x, _148.y == float4(-2.5f, 0.0f, 1.5f, 4.5f).y, _148.z == float4(-2.5f, 0.0f, 1.5f, 4.5f).z, _148.w == float4(-2.5f, 0.0f, 1.5f, 4.5f).w)); } else { _152 = false; } bool _168 = false; if (_152) { float2x4 _155 = float2x4(_7_testInputs * float2(1.0f, 2.0f).x, _7_testInputs * float2(1.0f, 2.0f).y); float4 _161 = _155[0]; float4 _164 = _155[1]; _168 = all(bool4(_161.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _161.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _161.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _161.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)) && all(bool4(_164.x == float4(-2.5f, 0.0f, 1.5f, 4.5f).x, _164.y == float4(-2.5f, 0.0f, 1.5f, 4.5f).y, _164.z == float4(-2.5f, 0.0f, 1.5f, 4.5f).z, _164.w == float4(-2.5f, 0.0f, 1.5f, 4.5f).w)); } else { _168 = false; } bool _194 = false; if (_168) { float4x2 _171 = float4x2(float2(1.0f, 2.0f) * _7_testInputs.x, float2(1.0f, 2.0f) * _7_testInputs.y, float2(1.0f, 2.0f) * _7_testInputs.z, float2(1.0f, 2.0f) * _7_testInputs.w); float2 _179 = _171[0]; float2 _182 = _171[1]; float2 _186 = _171[2]; float2 _190 = _171[3]; _194 = ((all(bool2(_179.x == float2(-1.25f, -2.5f).x, _179.y == float2(-1.25f, -2.5f).y)) && all(bool2(_182.x == 0.0f.xx.x, _182.y == 0.0f.xx.y))) && all(bool2(_186.x == float2(0.75f, 1.5f).x, _186.y == float2(0.75f, 1.5f).y))) && all(bool2(_190.x == float2(2.25f, 4.5f).x, _190.y == float2(2.25f, 4.5f).y)); } else { _194 = false; } float4 _195 = 0.0f.xxxx; if (_194) { _195 = _7_colorGreen; } else { _195 = _7_colorRed; } return _195; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }