cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { bool4 _40 = bool4(_7_colorGreen.x != 0.0f, _7_colorGreen.y != 0.0f, _7_colorGreen.z != 0.0f, _7_colorGreen.w != 0.0f); bool4 inputVal = _40; bool4 expected = bool4(true, false, true, false); bool2 _46 = _40.xy; bool2 _45 = bool2(!_46.x, !_46.y); bool _59 = false; if (all(bool2(_45.x == bool4(true, false, true, false).xy.x, _45.y == bool4(true, false, true, false).xy.y))) { bool3 _54 = _40.xyz; bool3 _53 = bool3(!_54.x, !_54.y, !_54.z); _59 = all(bool3(_53.x == bool4(true, false, true, false).xyz.x, _53.y == bool4(true, false, true, false).xyz.y, _53.z == bool4(true, false, true, false).xyz.z)); } else { _59 = false; } bool _65 = false; if (_59) { bool4 _62 = bool4(!_40.x, !_40.y, !_40.z, !_40.w); _65 = all(bool4(_62.x == bool4(true, false, true, false).x, _62.y == bool4(true, false, true, false).y, _62.z == bool4(true, false, true, false).z, _62.w == bool4(true, false, true, false).w)); } else { _65 = false; } bool _72 = false; if (_65) { _72 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y)); } else { _72 = false; } bool _79 = false; if (_72) { _79 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z)); } else { _79 = false; } bool _82 = false; if (_79) { _82 = true; } else { _82 = false; } float4 _83 = 0.0f.xxxx; if (_82) { _83 = _7_colorGreen; } else { _83 = _7_colorRed; } return _83; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }