69 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0 i2 = 0 i3 = 0 i4 = 0 i5 = 0x3F800000 (1.0) i6 = 0 i7 = 0x3F800000 (1.0) i8 = 0 store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $0 = inputVal(0) copy_slot_unmasked $1 = $0 bitwise_and_imm_int $1 &= 0x7FFFFFFF div_float $0 /= $1 cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0)) copy_2_uniforms $1..2 = inputVal(0..1) copy_2_slots_unmasked $3..4 = $1..2 copy_2_slots_unmasked $5..6 = $3..4 dot_2_floats $3 = dot($3..4, $5..6) sqrt_float $3 = sqrt($3) copy_slot_unmasked $4 = $3 div_2_floats $1..2 /= $3..4 copy_2_immutables_unmasked $3..4 = i0..1 [0x3F800000 (1.0), 0] cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_uniforms $1..3 = inputVal(0..2) copy_3_slots_unmasked $4..6 = $1..3 copy_3_slots_unmasked $7..9 = $4..6 dot_3_floats $4 = dot($4..6, $7..9) sqrt_float $4 = sqrt($4) swizzle_3 $4..6 = ($4..6).xxx div_3_floats $1..3 /= $4..6 copy_3_immutables_unmasked $4..6 = i0..2 [0x3F800000 (1.0), 0, 0] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_uniforms $1..4 = inputVal copy_4_slots_unmasked $5..8 = $1..4 copy_4_slots_unmasked $9..12 = $5..8 dot_4_floats $5 = dot($5..8, $9..12) sqrt_float $5 = sqrt($5) swizzle_4 $5..8 = ($5..8).xxxx div_4_floats $1..4 /= $5..8 copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0x3F800000 (1.0) cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_2_immutables_unmasked $1..2 = i4..5 [0, 0x3F800000 (1.0)] copy_4_immutables_unmasked $3..6 = i0..3 [0x3F800000 (1.0), 0, 0, 0] swizzle_2 $3..4 = ($3..4).yx cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i6..8 [0, 0x3F800000 (1.0), 0] copy_4_immutables_unmasked $4..7 = i0..3 [0x3F800000 (1.0), 0, 0, 0] swizzle_3 $4..6 = ($4..6).zxy cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0, 0, 0] copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3