#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float _skTemp0; float _skTemp1; float2 _skTemp2; float2 _skTemp3; float3 _skTemp4; float3 _skTemp5; float4 _skTemp6; float4 _skTemp7; float4 value = float4(2.5, -2.5, 8.0, -0.125); const float4 expectedWhole = float4(2.0, -2.0, 8.0, 0.0); const float4 expectedFraction = float4(0.5, -0.5, 0.0, -0.125); bool4 ok = bool4(false); float4 whole; float4 fraction; fraction.x = ((_skTemp1 = modf(value.x, _skTemp0)), (whole.x = _skTemp0), _skTemp1); ok.x = whole.x == 2.0 && fraction.x == 0.5; fraction.xy = ((_skTemp3 = modf(value.xy, _skTemp2)), (whole.xy = _skTemp2), _skTemp3); ok.y = all(whole.xy == float2(2.0, -2.0)) && all(fraction.xy == float2(0.5, -0.5)); fraction.xyz = ((_skTemp5 = modf(value.xyz, _skTemp4)), (whole.xyz = _skTemp4), _skTemp5); ok.z = all(whole.xyz == float3(2.0, -2.0, 8.0)) && all(fraction.xyz == float3(0.5, -0.5, 0.0)); fraction = ((_skTemp7 = modf(value, _skTemp6)), (whole = _skTemp6), _skTemp7); ok.w = all(whole == expectedWhole) && all(fraction == expectedFraction); _out.sk_FragColor = all(ok) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }