cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 value = float4(2.5f, -2.5f, 8.0f, -0.125f); bool4 ok = bool4(false, false, false, false); float4 whole = 0.0f.xxxx; float _43 = 0.0f; float _38 = modf(2.5f, _43); whole.x = _43; float4 fraction = 0.0f.xxxx; fraction.x = _38; bool _56 = false; if (whole.x == 2.0f) { _56 = fraction.x == 0.5f; } else { _56 = false; } ok.x = _56; float2 _62 = 0.0f.xx; float2 _59 = modf(value.xy, _62); float4 _64 = whole; whole = float4(_62.x, _62.y, _64.z, _64.w); float4 _66 = fraction; fraction = float4(_59.x, _59.y, _66.z, _66.w); bool _81 = false; if (all(bool2(float4(_62.x, _62.y, _64.z, _64.w).xy.x == float2(2.0f, -2.0f).x, float4(_62.x, _62.y, _64.z, _64.w).xy.y == float2(2.0f, -2.0f).y))) { _81 = all(bool2(float4(_59.x, _59.y, _66.z, _66.w).xy.x == float2(0.5f, -0.5f).x, float4(_59.x, _59.y, _66.z, _66.w).xy.y == float2(0.5f, -0.5f).y)); } else { _81 = false; } ok.y = _81; float3 _88 = 0.0f.xxx; float3 _84 = modf(value.xyz, _88); float4 _91 = whole; whole = float4(_88.x, _88.y, _88.z, _91.w); float4 _93 = fraction; fraction = float4(_84.x, _84.y, _84.z, _93.w); bool _106 = false; if (all(bool3(float4(_88.x, _88.y, _88.z, _91.w).xyz.x == float3(2.0f, -2.0f, 8.0f).x, float4(_88.x, _88.y, _88.z, _91.w).xyz.y == float3(2.0f, -2.0f, 8.0f).y, float4(_88.x, _88.y, _88.z, _91.w).xyz.z == float3(2.0f, -2.0f, 8.0f).z))) { _106 = all(bool3(float4(_84.x, _84.y, _84.z, _93.w).xyz.x == float3(0.5f, -0.5f, 0.0f).x, float4(_84.x, _84.y, _84.z, _93.w).xyz.y == float3(0.5f, -0.5f, 0.0f).y, float4(_84.x, _84.y, _84.z, _93.w).xyz.z == float3(0.5f, -0.5f, 0.0f).z)); } else { _106 = false; } ok.z = _106; float4 _111 = 0.0f.xxxx; float4 _109 = modf(value, _111); whole = _111; fraction = _109; bool _121 = false; if (all(bool4(_111.x == float4(2.0f, -2.0f, 8.0f, 0.0f).x, _111.y == float4(2.0f, -2.0f, 8.0f, 0.0f).y, _111.z == float4(2.0f, -2.0f, 8.0f, 0.0f).z, _111.w == float4(2.0f, -2.0f, 8.0f, 0.0f).w))) { _121 = all(bool4(_109.x == float4(0.5f, -0.5f, 0.0f, -0.125f).x, _109.y == float4(0.5f, -0.5f, 0.0f, -0.125f).y, _109.z == float4(0.5f, -0.5f, 0.0f, -0.125f).z, _109.w == float4(0.5f, -0.5f, 0.0f, -0.125f).w)); } else { _121 = false; } ok.w = _121; float4 _126 = 0.0f.xxxx; if (all(ok)) { _126 = _7_colorGreen; } else { _126 = _7_colorRed; } return _126; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }