90 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms $0..3 = colorGreen splat_4_constants $4..7 = 0 cmpne_4_floats $0..3 = notEqual($0..3, $4..7) copy_4_slots_unmasked FTFT = $0..3 swizzle_4 $0..3 = ($0..3).wzyx copy_4_slots_unmasked TFTF = $0..3 copy_slot_unmasked $0 = FTFT(0) copy_uniform $1 = colorBlack(0) copy_uniform $2 = colorWhite(0) mix_int $0 = mix($1, $2, $0) copy_uniform $1 = colorBlack(0) cmpeq_float $0 = equal($0, $1) copy_2_slots_unmasked $1..2 = FTFT(0..1) copy_2_uniforms $3..4 = colorBlack(0..1) copy_2_uniforms $5..6 = colorWhite(0..1) mix_2_ints $1..2 = mix($3..4, $5..6, $1..2) copy_uniform $3 = colorBlack(0) copy_constant $4 = 0x3F800000 (1.0) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_slots_unmasked $1..3 = FTFT(0..2) copy_3_uniforms $4..6 = colorBlack(0..2) copy_3_uniforms $7..9 = colorWhite(0..2) mix_3_ints $1..3 = mix($4..6, $7..9, $1..3) copy_uniform $4 = colorBlack(0) copy_constant $5 = 0x3F800000 (1.0) copy_uniform $6 = colorBlack(2) cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = FTFT copy_4_uniforms $5..8 = colorBlack copy_4_uniforms $9..12 = colorWhite mix_4_ints $1..4 = mix($5..8, $9..12, $1..4) copy_uniform $5 = colorBlack(0) copy_constant $6 = 0x3F800000 (1.0) copy_uniform $7 = colorBlack(2) copy_constant $8 = 0x3F800000 (1.0) cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = TFTF(0) copy_uniform $2 = colorWhite(0) copy_uniform $3 = testInputs(0) mix_int $1 = mix($2, $3, $1) copy_uniform $2 = testInputs(0) cmpeq_float $1 = equal($1, $2) bitwise_and_int $0 &= $1 copy_2_slots_unmasked $1..2 = TFTF(0..1) copy_2_uniforms $3..4 = colorWhite(0..1) copy_2_uniforms $5..6 = testInputs(0..1) mix_2_ints $1..2 = mix($3..4, $5..6, $1..2) copy_uniform $3 = testInputs(0) copy_constant $4 = 0x3F800000 (1.0) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_slots_unmasked $1..3 = TFTF(0..2) copy_3_uniforms $4..6 = colorWhite(0..2) copy_3_uniforms $7..9 = testInputs(0..2) mix_3_ints $1..3 = mix($4..6, $7..9, $1..3) copy_uniform $4 = testInputs(0) copy_constant $5 = 0x3F800000 (1.0) copy_uniform $6 = testInputs(2) cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = TFTF copy_4_uniforms $5..8 = colorWhite copy_4_uniforms $9..12 = testInputs mix_4_ints $1..4 = mix($5..8, $9..12, $1..4) copy_uniform $5 = testInputs(0) copy_constant $6 = 0x3F800000 (1.0) copy_uniform $7 = testInputs(2) copy_constant $8 = 0x3F800000 (1.0) cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3