out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; uniform vec4 colorBlack; uniform vec4 colorWhite; uniform vec4 testInputs; vec4 main() { bvec4 FTFT = bvec4(colorGreen); bvec4 TFTF = FTFT.wzyx; return ((((((mix(colorBlack.x, colorWhite.x, FTFT.x) == colorBlack.x && mix(colorBlack.xy, colorWhite.xy, FTFT.xy) == vec2(colorBlack.x, 1.0)) && mix(colorBlack.xyz, colorWhite.xyz, FTFT.xyz) == vec3(colorBlack.x, 1.0, colorBlack.z)) && mix(colorBlack, colorWhite, FTFT) == vec4(colorBlack.x, 1.0, colorBlack.z, 1.0)) && mix(colorWhite.x, testInputs.x, TFTF.x) == testInputs.x) && mix(colorWhite.xy, testInputs.xy, TFTF.xy) == vec2(testInputs.x, 1.0)) && mix(colorWhite.xyz, testInputs.xyz, TFTF.xyz) == vec3(testInputs.x, 1.0, testInputs.z)) && mix(colorWhite, testInputs, TFTF) == vec4(testInputs.x, 1.0, testInputs.z, 1.0) ? colorGreen : colorRed; }