146 instructions [immutable slots] i0 = 0x3F000000 (0.5) i1 = 0x3F000000 (0.5) i2 = 0x3F000000 (0.5) i3 = 0x3F800000 (1.0) i4 = 0x3F800000 (1.0) i5 = 0x3F000000 (0.5) i6 = 0x3F800000 (1.0) i7 = 0x40100000 (2.25) i8 = 0 i9 = 0x3F800000 (1.0) i10 = 0 i11 = 0x3F800000 (1.0) i12 = 0x3E800000 (0.25) i13 = 0x3F400000 (0.75) i14 = 0 i15 = 0x3F800000 (1.0) i16 = 0x3F400000 (0.75) i17 = 0x3E800000 (0.25) i18 = 0 i19 = 0x3F800000 (1.0) i20 = 0x3F800000 (1.0) i21 = 0 i22 = 0 i23 = 0x3F800000 (1.0) i24 = 0 i25 = 0x3F000000 (0.5) i26 = 0 i27 = 0x3F000000 (0.5) i28 = 0 i29 = 0 i30 = 0x3F000000 (0.5) i31 = 0 i32 = 0x3F800000 (1.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants $0..3 = 0 copy_4_uniforms $4..7 = colorGreen copy_4_uniforms $8..11 = colorRed mix_4_floats $0..3 = mix($4..7, $8..11, $0..3) copy_4_immutables_unmasked $4..7 = i8..11 [0, 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 splat_4_constants $1..4 = 0x3E800000 (0.25) copy_4_uniforms $5..8 = colorGreen copy_4_uniforms $9..12 = colorRed mix_4_floats $1..4 = mix($5..8, $9..12, $1..4) copy_4_immutables_unmasked $5..8 = i12..15 [0x3E800000 (0.25), 0x3F400000 (0.75), 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 splat_4_constants $1..4 = 0x3F400000 (0.75) copy_4_uniforms $5..8 = colorGreen copy_4_uniforms $9..12 = colorRed mix_4_floats $1..4 = mix($5..8, $9..12, $1..4) copy_4_immutables_unmasked $5..8 = i16..19 [0x3F400000 (0.75), 0x3E800000 (0.25), 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 splat_4_constants $1..4 = 0x3F800000 (1.0) copy_4_uniforms $5..8 = colorGreen copy_4_uniforms $9..12 = colorRed mix_4_floats $1..4 = mix($5..8, $9..12, $1..4) copy_4_immutables_unmasked $5..8 = i20..23 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0x3F000000 (0.5) copy_uniform $2 = colorBlack(0) copy_uniform $3 = colorWhite(0) mix_float $1 = mix($2, $3, $1) cmpeq_imm_float $1 = equal($1, 0x3F000000 (0.5)) bitwise_and_int $0 &= $1 splat_2_constants $1..2 = 0x3F000000 (0.5) copy_2_uniforms $3..4 = colorBlack(0..1) copy_2_uniforms $5..6 = colorWhite(0..1) mix_2_floats $1..2 = mix($3..4, $5..6, $1..2) splat_2_constants $3..4 = 0x3F000000 (0.5) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 splat_3_constants $1..3 = 0x3F000000 (0.5) copy_3_uniforms $4..6 = colorBlack(0..2) copy_3_uniforms $7..9 = colorWhite(0..2) mix_3_floats $1..3 = mix($4..6, $7..9, $1..3) splat_3_constants $4..6 = 0x3F000000 (0.5) cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 splat_4_constants $1..4 = 0x3F000000 (0.5) copy_4_uniforms $5..8 = colorBlack copy_4_uniforms $9..12 = colorWhite mix_4_floats $1..4 = mix($5..8, $9..12, $1..4) copy_4_immutables_unmasked $5..8 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0x3F000000 (0.5) cmpeq_imm_float $1 = equal($1, 0x3F000000 (0.5)) bitwise_and_int $0 &= $1 splat_2_constants $1..2 = 0x3F000000 (0.5) splat_2_constants $3..4 = 0x3F000000 (0.5) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 splat_3_constants $1..3 = 0x3F000000 (0.5) splat_3_constants $4..6 = 0x3F000000 (0.5) cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F800000 (1.0)] copy_4_immutables_unmasked $5..8 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F800000 (1.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0 copy_uniform $2 = colorWhite(0) copy_uniform $3 = testInputs(0) mix_float $1 = mix($2, $3, $1) cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_2_immutables_unmasked $1..2 = i24..25 [0, 0x3F000000 (0.5)] copy_2_uniforms $3..4 = colorWhite(0..1) copy_2_uniforms $5..6 = testInputs(0..1) mix_2_floats $1..2 = mix($3..4, $5..6, $1..2) copy_2_immutables_unmasked $3..4 = i4..5 [0x3F800000 (1.0), 0x3F000000 (0.5)] cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i26..28 [0, 0x3F000000 (0.5), 0] copy_3_uniforms $4..6 = colorWhite(0..2) copy_3_uniforms $7..9 = testInputs(0..2) mix_3_floats $1..3 = mix($4..6, $7..9, $1..3) copy_3_immutables_unmasked $4..6 = i4..6 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i29..32 [0, 0x3F000000 (0.5), 0, 0x3F800000 (1.0)] copy_4_uniforms $5..8 = colorWhite copy_4_uniforms $9..12 = testInputs mix_4_floats $1..4 = mix($5..8, $9..12, $1..4) copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0), 0x40100000 (2.25)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0x3F800000 (1.0) cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) bitwise_and_int $0 &= $1 copy_2_immutables_unmasked $1..2 = i4..5 [0x3F800000 (1.0), 0x3F000000 (0.5)] copy_2_immutables_unmasked $3..4 = i4..5 [0x3F800000 (1.0), 0x3F000000 (0.5)] cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i4..6 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0)] copy_3_immutables_unmasked $4..6 = i4..6 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i4..7 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0), 0x40100000 (2.25)] copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x3F000000 (0.5), 0x3F800000 (1.0), 0x40100000 (2.25)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3