cbuffer _UniformBuffer : register(b0, space0) { float4 _7_testInputs : packoffset(c0); float4 _7_colorGreen : packoffset(c1); float4 _7_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 _34 = abs(_7_testInputs) * 100.0f; uint4 _43 = uint4(uint(_34.x), uint(_34.y), uint(_34.z), uint(_34.w)); uint4 uintValues = _43; float4 _48 = _7_colorGreen * 100.0f; uint4 _57 = uint4(uint(_48.x), uint(_48.y), uint(_48.z), uint(_48.w)); uint4 uintGreen = _57; uint4 expectedA = uint4(50u, 0u, 50u, 50u); uint4 expectedB = uint4(0u, 0u, 0u, 100u); uint _68 = _43.x; bool _80 = false; if (min(_68, 50u) == 50u) { uint2 _72 = min(_43.xy, uint2(50u, 50u)); _80 = all(bool2(_72.x == uint4(50u, 0u, 50u, 50u).xy.x, _72.y == uint4(50u, 0u, 50u, 50u).xy.y)); } else { _80 = false; } bool _91 = false; if (_80) { uint3 _83 = min(_43.xyz, uint3(50u, 50u, 50u)); _91 = all(bool3(_83.x == uint4(50u, 0u, 50u, 50u).xyz.x, _83.y == uint4(50u, 0u, 50u, 50u).xyz.y, _83.z == uint4(50u, 0u, 50u, 50u).xyz.z)); } else { _91 = false; } bool _99 = false; if (_91) { uint4 _94 = min(_43, uint4(50u, 50u, 50u, 50u)); _99 = all(bool4(_94.x == uint4(50u, 0u, 50u, 50u).x, _94.y == uint4(50u, 0u, 50u, 50u).y, _94.z == uint4(50u, 0u, 50u, 50u).z, _94.w == uint4(50u, 0u, 50u, 50u).w)); } else { _99 = false; } bool _103 = false; if (_99) { _103 = true; } else { _103 = false; } bool _110 = false; if (_103) { _110 = all(bool2(uint2(50u, 0u).x == uint4(50u, 0u, 50u, 50u).xy.x, uint2(50u, 0u).y == uint4(50u, 0u, 50u, 50u).xy.y)); } else { _110 = false; } bool _117 = false; if (_110) { _117 = all(bool3(uint3(50u, 0u, 50u).x == uint4(50u, 0u, 50u, 50u).xyz.x, uint3(50u, 0u, 50u).y == uint4(50u, 0u, 50u, 50u).xyz.y, uint3(50u, 0u, 50u).z == uint4(50u, 0u, 50u, 50u).xyz.z)); } else { _117 = false; } bool _120 = false; if (_117) { _120 = true; } else { _120 = false; } bool _126 = false; if (_120) { _126 = min(_68, _57.x) == 0u; } else { _126 = false; } bool _135 = false; if (_126) { uint2 _129 = min(_43.xy, _57.xy); _135 = all(bool2(_129.x == uint4(0u, 0u, 0u, 100u).xy.x, _129.y == uint4(0u, 0u, 0u, 100u).xy.y)); } else { _135 = false; } bool _144 = false; if (_135) { uint3 _138 = min(_43.xyz, _57.xyz); _144 = all(bool3(_138.x == uint4(0u, 0u, 0u, 100u).xyz.x, _138.y == uint4(0u, 0u, 0u, 100u).xyz.y, _138.z == uint4(0u, 0u, 0u, 100u).xyz.z)); } else { _144 = false; } bool _150 = false; if (_144) { uint4 _147 = min(_43, _57); _150 = all(bool4(_147.x == uint4(0u, 0u, 0u, 100u).x, _147.y == uint4(0u, 0u, 0u, 100u).y, _147.z == uint4(0u, 0u, 0u, 100u).z, _147.w == uint4(0u, 0u, 0u, 100u).w)); } else { _150 = false; } bool _153 = false; if (_150) { _153 = true; } else { _153 = false; } bool _160 = false; if (_153) { _160 = all(bool2(uint2(0u, 0u).x == uint4(0u, 0u, 0u, 100u).xy.x, uint2(0u, 0u).y == uint4(0u, 0u, 0u, 100u).xy.y)); } else { _160 = false; } bool _167 = false; if (_160) { _167 = all(bool3(uint3(0u, 0u, 0u).x == uint4(0u, 0u, 0u, 100u).xyz.x, uint3(0u, 0u, 0u).y == uint4(0u, 0u, 0u, 100u).xyz.y, uint3(0u, 0u, 0u).z == uint4(0u, 0u, 0u, 100u).xyz.z)); } else { _167 = false; } bool _170 = false; if (_167) { _170 = true; } else { _170 = false; } float4 _171 = 0.0f.xxxx; if (_170) { _171 = _7_colorGreen; } else { _171 = _7_colorRed; } return _171; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }