cbuffer _UniformBuffer : register(b0, space0) { float4 _7_testInputs : packoffset(c0); float4 _7_colorGreen : packoffset(c1); float4 _7_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 _32 = _7_testInputs * 100.0f; int4 _41 = int4(int(_32.x), int(_32.y), int(_32.z), int(_32.w)); int4 intValues = _41; float4 _46 = _7_colorGreen * 100.0f; int4 _55 = int4(int(_46.x), int(_46.y), int(_46.z), int(_46.w)); int4 intGreen = _55; int4 expectedA = int4(-125, 0, 50, 50); int4 expectedB = int4(-125, 0, 0, 100); int _66 = _41.x; bool _78 = false; if (min(_66, 50) == (-125)) { int2 _70 = min(_41.xy, int2(50, 50)); _78 = all(bool2(_70.x == int4(-125, 0, 50, 50).xy.x, _70.y == int4(-125, 0, 50, 50).xy.y)); } else { _78 = false; } bool _89 = false; if (_78) { int3 _81 = min(_41.xyz, int3(50, 50, 50)); _89 = all(bool3(_81.x == int4(-125, 0, 50, 50).xyz.x, _81.y == int4(-125, 0, 50, 50).xyz.y, _81.z == int4(-125, 0, 50, 50).xyz.z)); } else { _89 = false; } bool _97 = false; if (_89) { int4 _92 = min(_41, int4(50, 50, 50, 50)); _97 = all(bool4(_92.x == int4(-125, 0, 50, 50).x, _92.y == int4(-125, 0, 50, 50).y, _92.z == int4(-125, 0, 50, 50).z, _92.w == int4(-125, 0, 50, 50).w)); } else { _97 = false; } bool _101 = false; if (_97) { _101 = true; } else { _101 = false; } bool _108 = false; if (_101) { _108 = all(bool2(int2(-125, 0).x == int4(-125, 0, 50, 50).xy.x, int2(-125, 0).y == int4(-125, 0, 50, 50).xy.y)); } else { _108 = false; } bool _115 = false; if (_108) { _115 = all(bool3(int3(-125, 0, 50).x == int4(-125, 0, 50, 50).xyz.x, int3(-125, 0, 50).y == int4(-125, 0, 50, 50).xyz.y, int3(-125, 0, 50).z == int4(-125, 0, 50, 50).xyz.z)); } else { _115 = false; } bool _118 = false; if (_115) { _118 = true; } else { _118 = false; } bool _124 = false; if (_118) { _124 = min(_66, _55.x) == (-125); } else { _124 = false; } bool _133 = false; if (_124) { int2 _127 = min(_41.xy, _55.xy); _133 = all(bool2(_127.x == int4(-125, 0, 0, 100).xy.x, _127.y == int4(-125, 0, 0, 100).xy.y)); } else { _133 = false; } bool _142 = false; if (_133) { int3 _136 = min(_41.xyz, _55.xyz); _142 = all(bool3(_136.x == int4(-125, 0, 0, 100).xyz.x, _136.y == int4(-125, 0, 0, 100).xyz.y, _136.z == int4(-125, 0, 0, 100).xyz.z)); } else { _142 = false; } bool _148 = false; if (_142) { int4 _145 = min(_41, _55); _148 = all(bool4(_145.x == int4(-125, 0, 0, 100).x, _145.y == int4(-125, 0, 0, 100).y, _145.z == int4(-125, 0, 0, 100).z, _145.w == int4(-125, 0, 0, 100).w)); } else { _148 = false; } bool _151 = false; if (_148) { _151 = true; } else { _151 = false; } bool _157 = false; if (_151) { _157 = all(bool2(int2(-125, 0).x == int4(-125, 0, 0, 100).xy.x, int2(-125, 0).y == int4(-125, 0, 0, 100).xy.y)); } else { _157 = false; } bool _164 = false; if (_157) { _164 = all(bool3(int3(-125, 0, 0).x == int4(-125, 0, 0, 100).xyz.x, int3(-125, 0, 0).y == int4(-125, 0, 0, 100).xyz.y, int3(-125, 0, 0).z == int4(-125, 0, 0, 100).xyz.z)); } else { _164 = false; } bool _167 = false; if (_164) { _167 = true; } else { _167 = false; } float4 _168 = 0.0f.xxxx; if (_167) { _168 = _7_colorGreen; } else { _168 = _7_colorRed; } return _168; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }