112 instructions [immutable slots] i0 = 0x00000032 (7.006492e-44) i1 = 0x00000032 (7.006492e-44) i2 = 0x0000004B (1.050974e-43) i3 = 0x000000E1 (3.152922e-43) i4 = 0 i5 = 0x00000064 (1.401298e-43) i6 = 0x0000004B (1.050974e-43) i7 = 0x000000E1 (3.152922e-43) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms $0..3 = testInputs splat_4_constants $4..7 = 0x42C80000 (100.0) mul_4_floats $0..3 *= $4..7 cast_to_int_from_4_floats $0..3 = FloatToInt($0..3) copy_4_slots_unmasked intValues = $0..3 copy_4_uniforms $0..3 = colorGreen splat_4_constants $4..7 = 0x42C80000 (100.0) mul_4_floats $0..3 *= $4..7 cast_to_int_from_4_floats $0..3 = FloatToInt($0..3) copy_4_slots_unmasked intGreen = $0..3 copy_slot_unmasked $0 = intValues(0) copy_constant $1 = 0x00000032 (7.006492e-44) max_int $0 = max($0, $1) cmpeq_imm_int $0 = equal($0, 0x00000032) copy_2_slots_unmasked $1..2 = intValues(0..1) splat_2_constants $3..4 = 0x00000032 (7.006492e-44) max_2_ints $1..2 = max($1..2, $3..4) splat_2_constants $3..4 = 0x00000032 (7.006492e-44) cmpeq_2_ints $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_slots_unmasked $1..3 = intValues(0..2) splat_3_constants $4..6 = 0x00000032 (7.006492e-44) max_3_ints $1..3 = max($1..3, $4..6) copy_3_immutables_unmasked $4..6 = i0..2 [0x00000032 (7.006492e-44), 0x00000032 (7.006492e-44), 0x0000004B (1.050974e-43)] cmpeq_3_ints $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = intValues splat_4_constants $5..8 = 0x00000032 (7.006492e-44) max_4_ints $1..4 = max($1..4, $5..8) copy_4_immutables_unmasked $5..8 = i0..3 [0x00000032 (7.006492e-44), 0x00000032 (7.006492e-44), 0x0000004B (1.050974e-43), 0x000000E1 (3.152922e-43)] cmpeq_4_ints $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0x00000032 (7.006492e-44) cmpeq_imm_int $1 = equal($1, 0x00000032) bitwise_and_int $0 &= $1 splat_2_constants $1..2 = 0x00000032 (7.006492e-44) splat_2_constants $3..4 = 0x00000032 (7.006492e-44) cmpeq_2_ints $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i0..2 [0x00000032 (7.006492e-44), 0x00000032 (7.006492e-44), 0x0000004B (1.050974e-43)] copy_3_immutables_unmasked $4..6 = i0..2 [0x00000032 (7.006492e-44), 0x00000032 (7.006492e-44), 0x0000004B (1.050974e-43)] cmpeq_3_ints $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0x00000032 (7.006492e-44), 0x00000032 (7.006492e-44), 0x0000004B (1.050974e-43), 0x000000E1 (3.152922e-43)] copy_4_immutables_unmasked $5..8 = i0..3 [0x00000032 (7.006492e-44), 0x00000032 (7.006492e-44), 0x0000004B (1.050974e-43), 0x000000E1 (3.152922e-43)] cmpeq_4_ints $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = intValues(0) copy_slot_unmasked $2 = intGreen(0) max_int $1 = max($1, $2) cmpeq_imm_int $1 = equal($1, 0) bitwise_and_int $0 &= $1 copy_2_slots_unmasked $1..2 = intValues(0..1) copy_2_slots_unmasked $3..4 = intGreen(0..1) max_2_ints $1..2 = max($1..2, $3..4) copy_2_immutables_unmasked $3..4 = i4..5 [0, 0x00000064 (1.401298e-43)] cmpeq_2_ints $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_slots_unmasked $1..3 = intValues(0..2) copy_3_slots_unmasked $4..6 = intGreen(0..2) max_3_ints $1..3 = max($1..3, $4..6) copy_3_immutables_unmasked $4..6 = i4..6 [0, 0x00000064 (1.401298e-43), 0x0000004B (1.050974e-43)] cmpeq_3_ints $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = intValues copy_4_slots_unmasked $5..8 = intGreen max_4_ints $1..4 = max($1..4, $5..8) copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x00000064 (1.401298e-43), 0x0000004B (1.050974e-43), 0x000000E1 (3.152922e-43)] cmpeq_4_ints $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0 cmpeq_imm_int $1 = equal($1, 0) bitwise_and_int $0 &= $1 copy_2_immutables_unmasked $1..2 = i4..5 [0, 0x00000064 (1.401298e-43)] copy_2_immutables_unmasked $3..4 = i4..5 [0, 0x00000064 (1.401298e-43)] cmpeq_2_ints $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i4..6 [0, 0x00000064 (1.401298e-43), 0x0000004B (1.050974e-43)] copy_3_immutables_unmasked $4..6 = i4..6 [0, 0x00000064 (1.401298e-43), 0x0000004B (1.050974e-43)] cmpeq_3_ints $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i4..7 [0, 0x00000064 (1.401298e-43), 0x0000004B (1.050974e-43), 0x000000E1 (3.152922e-43)] copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x00000064 (1.401298e-43), 0x0000004B (1.050974e-43), 0x000000E1 (3.152922e-43)] cmpeq_4_ints $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3