50 instructions [immutable slots] i0 = 0x41100000 (9.0) i1 = 0x41100000 (9.0) i2 = 0x41100000 (9.0) i3 = 0x41100000 (9.0) i4 = 0x41100000 (9.0) i5 = 0x41100000 (9.0) i6 = 0x41100000 (9.0) i7 = 0x41100000 (9.0) i8 = 0x3F800000 (1.0) i9 = 0x40000000 (2.0) i10 = 0x40400000 (3.0) i11 = 0x40800000 (4.0) i12 = 0x40A00000 (5.0) i13 = 0x40C00000 (6.0) i14 = 0x40E00000 (7.0) i15 = 0x41000000 (8.0) i16 = 0x41400000 (12.0) i17 = 0x41B00000 (22.0) i18 = 0x41F00000 (30.0) i19 = 0x42100000 (36.0) i20 = 0x42200000 (40.0) i21 = 0x42280000 (42.0) i22 = 0x42280000 (42.0) i23 = 0x42200000 (40.0) i24 = 0x42100000 (36.0) i25 = 0x41F00000 (30.0) i26 = 0x41B00000 (22.0) i27 = 0x41400000 (12.0) i28 = 0x41100000 (9.0) i29 = 0 i30 = 0 i31 = 0x41100000 (9.0) i32 = 0 i33 = 0x41100000 (9.0) i34 = 0 i35 = 0x41100000 (9.0) i36 = 0x3F800000 (1.0) i37 = 0 i38 = 0 i39 = 0x40800000 (4.0) i40 = 0 i41 = 0x40C00000 (6.0) i42 = 0 i43 = 0x41000000 (8.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants $0..3 = 0x41100000 (9.0) splat_4_constants $4..7 = 0x41100000 (9.0) copy_4_uniforms $8..11 = colorRed copy_4_uniforms $12..15 = colorGreen mul_n_floats $0..7 *= $8..15 copy_4_slots_unmasked h24(0..3) = $0..3 copy_4_slots_unmasked h24(4..7) = $4..7 copy_4_immutables_unmasked $0..3 = i8..11 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked $4..7 = i12..15 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)] copy_4_uniforms $8..11 = colorRed copy_4_uniforms $12..15 = colorGreen mul_n_floats $0..7 *= $8..15 copy_4_slots_unmasked h42(0..3) = $0..3 copy_4_slots_unmasked h42(4..7) = $4..7 copy_4_slots_unmasked $0..3 = h24(0..3) copy_4_slots_unmasked $4..7 = h24(4..7) copy_4_immutables_unmasked $8..11 = i28..31 [0x41100000 (9.0), 0, 0, 0x41100000 (9.0)] copy_4_immutables_unmasked $12..15 = i32..35 [0, 0x41100000 (9.0), 0, 0x41100000 (9.0)] cmpeq_n_floats $0..7 = equal($0..7, $8..15) bitwise_and_4_ints $0..3 &= $4..7 bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = h42(0..3) copy_4_slots_unmasked $5..8 = h42(4..7) copy_4_immutables_unmasked $9..12 = i36..39 [0x3F800000 (1.0), 0, 0, 0x40800000 (4.0)] copy_4_immutables_unmasked $13..16 = i40..43 [0, 0x40C00000 (6.0), 0, 0x41000000 (8.0)] cmpeq_n_floats $1..8 = equal($1..8, $9..16) bitwise_and_4_ints $1..4 &= $5..8 bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i16..19 [0x41400000 (12.0), 0x41B00000 (22.0), 0x41F00000 (30.0), 0x42100000 (36.0)] copy_4_immutables_unmasked $5..8 = i20..23 [0x42200000 (40.0), 0x42280000 (42.0), 0x42280000 (42.0), 0x42200000 (40.0)] copy_4_immutables_unmasked $9..12 = i24..27 [0x42100000 (36.0), 0x41F00000 (30.0), 0x41B00000 (22.0), 0x41400000 (12.0)] copy_4_immutables_unmasked $13..16 = i16..19 [0x41400000 (12.0), 0x41B00000 (22.0), 0x41F00000 (30.0), 0x42100000 (36.0)] copy_4_immutables_unmasked $17..20 = i20..23 [0x42200000 (40.0), 0x42280000 (42.0), 0x42280000 (42.0), 0x42200000 (40.0)] copy_4_immutables_unmasked $21..24 = i24..27 [0x42100000 (36.0), 0x41F00000 (30.0), 0x41B00000 (22.0), 0x41400000 (12.0)] cmpeq_n_floats $1..12 = equal($1..12, $13..24) bitwise_and_4_ints $5..8 &= $9..12 bitwise_and_4_ints $1..4 &= $5..8 bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3