50 instructions [immutable slots] i0 = 0x49742400 (1000000.0) i1 = 0x49742400 (1000000.0) i2 = 0x49742400 (1000000.0) i3 = 0x49742400 (1000000.0) i4 = 0x7149F2CA (1e+30) i5 = 0x7149F2CA (1e+30) i6 = 0x7149F2CA (1e+30) i7 = 0x7149F2CA (1e+30) i8 = 0 i9 = 0x40A00000 (5.0) i10 = 0x41200000 (10.0) i11 = 0x41700000 (15.0) i12 = 0x3F800000 (1.0) i13 = 0 i14 = 0 i15 = 0x3F800000 (1.0) i16 = 0x40000000 (2.0) i17 = 0x40000000 (2.0) i18 = 0x40000000 (2.0) i19 = 0x40000000 (2.0) i20 = 0x40000000 (2.0) i21 = 0x40000000 (2.0) i22 = 0x40000000 (2.0) i23 = 0x40000000 (2.0) i24 = 0x40000000 (2.0) i25 = 0x3F800000 (1.0) i26 = 0 i27 = 0 i28 = 0x40800000 (4.0) i29 = 0x40000000 (2.0) i30 = 0x40800000 (4.0) i31 = 0x40C00000 (6.0) i32 = 0x41000000 (8.0) i33 = 0x41200000 (10.0) i34 = 0x41400000 (12.0) i35 = 0x41600000 (14.0) i36 = 0x41800000 (16.0) i37 = 0x41900000 (18.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true splat_4_constants h22 = 0x49742400 (1000000.0) splat_4_constants $0..3 = 0x7149F2CA (1e+30) splat_4_constants $4..7 = 0x7149F2CA (1e+30) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked h22 = $0..3 copy_4_immutables_unmasked h22 = i8..11 [0, 0x40A00000 (5.0), 0x41200000 (10.0), 0x41700000 (15.0)] copy_4_uniforms $0..3 = testMatrix2x2 copy_4_immutables_unmasked $4..7 = i12..15 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked f22 = $0..3 copy_4_uniforms $0..3 = testMatrix3x3(0..3) copy_4_uniforms $4..7 = testMatrix3x3(4..7) copy_uniform $8 = testMatrix3x3(8) splat_4_constants $9..12 = 0x40000000 (2.0) splat_4_constants $13..16 = 0x40000000 (2.0) copy_constant $17 = 0x40000000 (2.0) mul_n_floats $0..8 *= $9..17 copy_4_slots_unmasked h33(0..3) = $0..3 copy_4_slots_unmasked h33(4..7) = $4..7 copy_slot_unmasked h33(8) = $8 copy_4_slots_unmasked $0..3 = h22 copy_4_immutables_unmasked $4..7 = i8..11 [0, 0x40A00000 (5.0), 0x41200000 (10.0), 0x41700000 (15.0)] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = f22 copy_4_immutables_unmasked $5..8 = i25..28 [0x3F800000 (1.0), 0, 0, 0x40800000 (4.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = h33(0..3) copy_4_slots_unmasked $5..8 = h33(4..7) copy_slot_unmasked $9 = h33(8) copy_4_immutables_unmasked $10..13 = i29..32 [0x40000000 (2.0), 0x40800000 (4.0), 0x40C00000 (6.0), 0x41000000 (8.0)] copy_4_immutables_unmasked $14..17 = i33..36 [0x41200000 (10.0), 0x41400000 (12.0), 0x41600000 (14.0), 0x41800000 (16.0)] copy_constant $18 = 0x41900000 (18.0) cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3