60 instructions [immutable slots] i0 = 0x40000000 (2.0) i1 = 0xC0000000 (-2.0) i2 = 0x3F800000 (1.0) i3 = 0x41000000 (8.0) i4 = 0x40400000 (3.0) i5 = 0x40400000 (3.0) i6 = 0x40A00000 (5.0) i7 = 0x41500000 (13.0) i8 = 0x3D4CCCCD (0.05) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms $0..3 = testMatrix2x2 copy_4_immutables_unmasked $4..7 = i0..3 [0x40000000 (2.0), 0xC0000000 (-2.0), 0x3F800000 (1.0), 0x41000000 (8.0)] add_4_floats $0..3 += $4..7 copy_4_slots_unmasked inputVal = $0..3 copy_slot_unmasked $0 = inputVal(0) bitwise_and_imm_int $0 &= 0x7FFFFFFF add_imm_float $0 += 0xC0400000 (-3.0) bitwise_and_imm_int $0 &= 0x7FFFFFFF cmplt_imm_float $0 = lessThan($0, 0x3D4CCCCD (0.05)) copy_2_slots_unmasked $1..2 = inputVal(0..1) copy_2_slots_unmasked $3..4 = $1..2 dot_2_floats $1 = dot($1..2, $3..4) sqrt_float $1 = sqrt($1) add_imm_float $1 += 0xC0400000 (-3.0) bitwise_and_imm_int $1 &= 0x7FFFFFFF cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05)) bitwise_and_int $0 &= $1 copy_3_slots_unmasked $1..3 = inputVal(0..2) copy_3_slots_unmasked $4..6 = $1..3 dot_3_floats $1 = dot($1..3, $4..6) sqrt_float $1 = sqrt($1) add_imm_float $1 += 0xC0A00000 (-5.0) bitwise_and_imm_int $1 &= 0x7FFFFFFF cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05)) bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = inputVal copy_4_slots_unmasked $5..8 = $1..4 dot_4_floats $1 = dot($1..4, $5..8) sqrt_float $1 = sqrt($1) add_imm_float $1 += 0xC1500000 (-13.0) bitwise_and_imm_int $1 &= 0x7FFFFFFF cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x40400000 (3.0) add_imm_float $1 += 0xC0400000 (-3.0) bitwise_and_imm_int $1 &= 0x7FFFFFFF cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x40400000 (3.0) add_imm_float $1 += 0xC0400000 (-3.0) bitwise_and_imm_int $1 &= 0x7FFFFFFF cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x40A00000 (5.0) add_imm_float $1 += 0xC0A00000 (-5.0) bitwise_and_imm_int $1 &= 0x7FFFFFFF cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x41500000 (13.0) add_imm_float $1 += 0xC1500000 (-13.0) bitwise_and_imm_int $1 &= 0x7FFFFFFF cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05)) bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3