#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { float4 testMatrix2x2; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 inputVal = _uniforms.testMatrix2x2 + float4(2.0, -2.0, 1.0, 8.0); float4 expected = float4(3.0, 3.0, 5.0, 13.0); const float allowedDelta = 0.05; _out.sk_FragColor = ((((((abs(abs(inputVal.x) - expected.x) < allowedDelta && abs(length(inputVal.xy) - expected.y) < allowedDelta) && abs(length(inputVal.xyz) - expected.z) < allowedDelta) && abs(length(inputVal) - expected.w) < allowedDelta) && abs(3.0 - expected.x) < allowedDelta) && abs(3.0 - expected.y) < allowedDelta) && abs(5.0 - expected.z) < allowedDelta) && abs(13.0 - expected.w) < allowedDelta ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }