cbuffer _UniformBuffer : register(b0, space0) { float _10_a : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; static int b = 0; void frag_main() { sk_FragColor.x = ldexp(_10_a, b); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }