103 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40400000 (3.0) i3 = 0x40800000 (4.0) i4 = 0xC0000000 (-2.0) i5 = 0x3F800000 (1.0) i6 = 0x3FC00000 (1.5) i7 = 0xBF000000 (-0.5) i8 = 0xC1C00000 (-24.0) i9 = 0x41900000 (18.0) i10 = 0x40A00000 (5.0) i11 = 0x41A00000 (20.0) i12 = 0xC1700000 (-15.0) i13 = 0xC0800000 (-4.0) i14 = 0xC0A00000 (-5.0) i15 = 0x40800000 (4.0) i16 = 0x3F800000 (1.0) i17 = 0xC0000000 (-2.0) i18 = 0xBF000000 (-0.5) i19 = 0x3F800000 (1.0) i20 = 0x3F000000 (0.5) i21 = 0x3F800000 (1.0) i22 = 0x3F000000 (0.5) i23 = 0 i24 = 0xBF000000 (-0.5) i25 = 0xC1000000 (-8.0) i26 = 0xBF800000 (-1.0) i27 = 0x40000000 (2.0) i28 = 0x40000000 (2.0) i29 = 0x40400000 (3.0) i30 = 0x3F000000 (0.5) i31 = 0xBF800000 (-1.0) i32 = 0xBF000000 (-0.5) i33 = 0x3F800000 (1.0) i34 = 0x40000000 (2.0) i35 = 0x40400000 (3.0) i36 = 0x40800000 (4.0) i37 = 0x40A00000 (5.0) i38 = 0x40C00000 (6.0) i39 = 0x40E00000 (7.0) i40 = 0x41000000 (8.0) i41 = 0x41100000 (9.0) i42 = 0x3F800000 (1.0) i43 = 0x40000000 (2.0) i44 = 0x40400000 (3.0) i45 = 0 i46 = 0x3F800000 (1.0) i47 = 0x40800000 (4.0) i48 = 0x40A00000 (5.0) i49 = 0x40C00000 (6.0) i50 = 0 i51 = 0x3F800000 (1.0) i52 = 0 i53 = 0 i54 = 0x3F800000 (1.0) i55 = 0 i56 = 0x40000000 (2.0) i57 = 0x3F800000 (1.0) i58 = 0x40000000 (2.0) i59 = 0x40000000 (2.0) i60 = 0x3F800000 (1.0) i61 = 0 i62 = 0x3F800000 (1.0) i63 = 0x40000000 (2.0) i64 = 0 i65 = 0x3F800000 (1.0) i66 = 0x40800000 (4.0) store_src_rg xy = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform Zero = colorGreen(2) copy_4_immutables_unmasked $0..3 = i4..7 [0xC0000000 (-2.0), 0x3F800000 (1.0), 0x3FC00000 (1.5), 0xBF000000 (-0.5)] copy_4_immutables_unmasked $4..7 = i4..7 [0xC0000000 (-2.0), 0x3F800000 (1.0), 0x3FC00000 (1.5), 0xBF000000 (-0.5)] cmpeq_4_floats $0..3 = equal($0..3, $4..7) bitwise_and_2_ints $0..1 &= $2..3 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i8..11 [0xC1C00000 (-24.0), 0x41900000 (18.0), 0x40A00000 (5.0), 0x41A00000 (20.0)] copy_4_immutables_unmasked $5..8 = i12..15 [0xC1700000 (-15.0), 0xC0800000 (-4.0), 0xC0A00000 (-5.0), 0x40800000 (4.0)] copy_constant $9 = 0x3F800000 (1.0) copy_4_immutables_unmasked $10..13 = i8..11 [0xC1C00000 (-24.0), 0x41900000 (18.0), 0x40A00000 (5.0), 0x41A00000 (20.0)] copy_4_immutables_unmasked $14..17 = i12..15 [0xC1700000 (-15.0), 0xC0800000 (-4.0), 0xC0A00000 (-5.0), 0x40800000 (4.0)] copy_constant $18 = 0x3F800000 (1.0) cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i17..20 [0xC0000000 (-2.0), 0xBF000000 (-0.5), 0x3F800000 (1.0), 0x3F000000 (0.5)] copy_4_immutables_unmasked $5..8 = i21..24 [0x3F800000 (1.0), 0x3F000000 (0.5), 0, 0xBF000000 (-0.5)] copy_4_immutables_unmasked $9..12 = i25..28 [0xC1000000 (-8.0), 0xBF800000 (-1.0), 0x40000000 (2.0), 0x40000000 (2.0)] copy_4_immutables_unmasked $13..16 = i29..32 [0x40400000 (3.0), 0x3F000000 (0.5), 0xBF800000 (-1.0), 0xBF000000 (-0.5)] copy_4_immutables_unmasked $17..20 = i17..20 [0xC0000000 (-2.0), 0xBF000000 (-0.5), 0x3F800000 (1.0), 0x3F000000 (0.5)] copy_4_immutables_unmasked $21..24 = i21..24 [0x3F800000 (1.0), 0x3F000000 (0.5), 0, 0xBF000000 (-0.5)] copy_4_immutables_unmasked $25..28 = i25..28 [0xC1000000 (-8.0), 0xBF800000 (-1.0), 0x40000000 (2.0), 0x40000000 (2.0)] copy_4_immutables_unmasked $29..32 = i29..32 [0x40400000 (3.0), 0x3F000000 (0.5), 0xBF800000 (-1.0), 0xBF000000 (-0.5)] cmpeq_n_floats $1..16 = equal($1..16, $17..32) bitwise_and_4_ints $9..12 &= $13..16 bitwise_and_4_ints $5..8 &= $9..12 bitwise_and_4_ints $1..4 &= $5..8 bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i33..36 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked $5..8 = i37..40 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)] copy_constant $9 = 0x41100000 (9.0) inverse_mat3 $1..9 = inverse($1..9) copy_4_immutables_unmasked $10..13 = i8..11 [0xC1C00000 (-24.0), 0x41900000 (18.0), 0x40A00000 (5.0), 0x41A00000 (20.0)] copy_4_immutables_unmasked $14..17 = i12..15 [0xC1700000 (-15.0), 0xC0800000 (-4.0), 0xC0A00000 (-5.0), 0x40800000 (4.0)] copy_constant $18 = 0x3F800000 (1.0) cmpne_n_floats $1..9 = notEqual($1..9, $10..18) bitwise_or_4_ints $2..5 |= $6..9 bitwise_or_2_ints $2..3 |= $4..5 bitwise_or_int $2 |= $3 bitwise_or_int $1 |= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_slot_unmasked $5 = Zero swizzle_4 $5..8 = ($5..8).xxxx add_4_floats $1..4 += $5..8 inverse_mat2 $1..4 = inverse($1..4) copy_4_immutables_unmasked $5..8 = i4..7 [0xC0000000 (-2.0), 0x3F800000 (1.0), 0x3FC00000 (1.5), 0xBF000000 (-0.5)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i42..45 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0] copy_4_immutables_unmasked $5..8 = i46..49 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40A00000 (5.0), 0x40C00000 (6.0)] copy_constant $9 = 0 copy_slot_unmasked $10 = Zero swizzle_4 $10..13 = ($10..13).xxxx copy_4_slots_unmasked $14..17 = $10..13 copy_slot_unmasked $18 = $17 add_n_floats $1..9 += $10..18 inverse_mat3 $1..9 = inverse($1..9) copy_4_immutables_unmasked $10..13 = i8..11 [0xC1C00000 (-24.0), 0x41900000 (18.0), 0x40A00000 (5.0), 0x41A00000 (20.0)] copy_4_immutables_unmasked $14..17 = i12..15 [0xC1700000 (-15.0), 0xC0800000 (-4.0), 0xC0A00000 (-5.0), 0x40800000 (4.0)] copy_constant $18 = 0x3F800000 (1.0) cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i51..54 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] copy_4_immutables_unmasked $5..8 = i55..58 [0, 0x40000000 (2.0), 0x3F800000 (1.0), 0x40000000 (2.0)] copy_4_immutables_unmasked $9..12 = i59..62 [0x40000000 (2.0), 0x3F800000 (1.0), 0, 0x3F800000 (1.0)] copy_4_immutables_unmasked $13..16 = i63..66 [0x40000000 (2.0), 0, 0x3F800000 (1.0), 0x40800000 (4.0)] copy_slot_unmasked $17 = Zero swizzle_4 $17..20 = ($17..20).xxxx copy_4_slots_unmasked $21..24 = $17..20 copy_4_slots_unmasked $25..28 = $21..24 copy_4_slots_unmasked $29..32 = $25..28 add_n_floats $1..16 += $17..32 inverse_mat4 $1..16 = inverse($1..16) copy_4_immutables_unmasked $17..20 = i17..20 [0xC0000000 (-2.0), 0xBF000000 (-0.5), 0x3F800000 (1.0), 0x3F000000 (0.5)] copy_4_immutables_unmasked $21..24 = i21..24 [0x3F800000 (1.0), 0x3F000000 (0.5), 0, 0xBF000000 (-0.5)] copy_4_immutables_unmasked $25..28 = i25..28 [0xC1000000 (-8.0), 0xBF800000 (-1.0), 0x40000000 (2.0), 0x40000000 (2.0)] copy_4_immutables_unmasked $29..32 = i29..32 [0x40400000 (3.0), 0x3F000000 (0.5), 0xBF800000 (-1.0), 0xBF000000 (-0.5)] cmpeq_n_floats $1..16 = equal($1..16, $17..32) bitwise_and_4_ints $9..12 &= $13..16 bitwise_and_4_ints $5..8 &= $9..12 bitwise_and_4_ints $1..4 &= $5..8 bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3