30 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x3F800000 (1.0) i2 = 0xBF800000 (-1.0) i3 = 0xBF800000 (-1.0) i4 = 0x3F800000 (1.0) i5 = 0x40000000 (2.0) i6 = 0xC0400000 (-3.0) i7 = 0xC0800000 (-4.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms $0..3 = testMatrix2x2 copy_4_immutables_unmasked $4..7 = i0..3 [0x3F800000 (1.0), 0x3F800000 (1.0), 0xBF800000 (-1.0), 0xBF800000 (-1.0)] mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked inputVal = $0..3 copy_slot_unmasked $0 = inputVal(0) cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0)) copy_2_slots_unmasked $1..2 = inputVal(0..1) copy_2_immutables_unmasked $3..4 = i4..5 [0x3F800000 (1.0), 0x40000000 (2.0)] cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_slots_unmasked $1..3 = inputVal(0..2) copy_3_immutables_unmasked $4..6 = i4..6 [0x3F800000 (1.0), 0x40000000 (2.0), 0xC0400000 (-3.0)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = inputVal copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0xC0400000 (-3.0), 0xC0800000 (-4.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3