#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; bool checkIntrinsicAsFunctionArg_bf3i3(float3 f3, int3 e3) { return all(f3 == float3(0.75)) && all(e3 == int3(3)); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int _skTemp0; float _skTemp1; int2 _skTemp2; float2 _skTemp3; int3 _skTemp4; float3 _skTemp5; int4 _skTemp6; float4 _skTemp7; int3 _skTemp8; float3 _skTemp9; float4 value = float4(_uniforms.colorGreen.yyyy * 6.0h); int4 _0_exp; float4 result; bool4 ok; result.x = ((_skTemp1 = frexp(value.x, _skTemp0)), (_0_exp.x = _skTemp0), _skTemp1); ok.x = result.x == 0.75 && _0_exp.x == 3; result.xy = ((_skTemp3 = frexp(value.xy, _skTemp2)), (_0_exp.xy = _skTemp2), _skTemp3); ok.y = result.y == 0.75 && _0_exp.y == 3; result.xyz = ((_skTemp5 = frexp(value.xyz, _skTemp4)), (_0_exp.xyz = _skTemp4), _skTemp5); ok.z = result.z == 0.75 && _0_exp.z == 3; result = ((_skTemp7 = frexp(value, _skTemp6)), (_0_exp = _skTemp6), _skTemp7); ok.w = result.w == 0.75 && _0_exp.w == 3; bool funcOk = checkIntrinsicAsFunctionArg_bf3i3(((_skTemp9 = frexp(value.wzy, _skTemp8)), (_0_exp.zxw = _skTemp8), _skTemp9).yxz, _0_exp.yxz); _out.sk_FragColor = all(ok) && funcOk ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }