cbuffer _UniformBuffer : register(b0, space0) { float4 _8_colorGreen : packoffset(c0); float4 _8_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; bool checkIntrinsicAsFunctionArg_bf3i3(float3 _28, int3 _29) { bool _45 = false; if (all(bool3(_28.x == 0.75f.xxx.x, _28.y == 0.75f.xxx.y, _28.z == 0.75f.xxx.z))) { _45 = all(bool3(_29.x == int3(3, 3, 3).x, _29.y == int3(3, 3, 3).y, _29.z == int3(3, 3, 3).z)); } else { _45 = false; } return _45; } float4 main(float2 _47) { float4 _57 = _8_colorGreen.yyyy * 6.0f; float4 value = _57; int4 _exp = int4(0, 0, 0, 0); int _69 = 0; float _65 = frexp(_57.x, _69); _exp.x = _69; float4 result = 0.0f.xxxx; result.x = _65; bool _81 = false; if (result.x == 0.75f) { _81 = _exp.x == 3; } else { _81 = false; } bool4 ok = bool4(false, false, false, false); ok.x = _81; int2 _87 = int2(0, 0); float2 _84 = frexp(value.xy, _87); int4 _91 = _exp; _exp = int4(_87.x, _87.y, _91.z, _91.w); float4 _93 = result; result = float4(_84.x, _84.y, _93.z, _93.w); bool _101 = false; if (float4(_84.x, _84.y, _93.z, _93.w).y == 0.75f) { _101 = int4(_87.x, _87.y, _91.z, _91.w).y == 3; } else { _101 = false; } ok.y = _101; int3 _107 = int3(0, 0, 0); float3 _104 = frexp(value.xyz, _107); int4 _109 = _exp; _exp = int4(_107.x, _107.y, _107.z, _109.w); float4 _111 = result; result = float4(_104.x, _104.y, _104.z, _111.w); bool _119 = false; if (float4(_104.x, _104.y, _104.z, _111.w).z == 0.75f) { _119 = int4(_107.x, _107.y, _107.z, _109.w).z == 3; } else { _119 = false; } ok.z = _119; int4 _124 = int4(0, 0, 0, 0); float4 _122 = frexp(value, _124); _exp = _124; result = _122; bool _132 = false; if (_122.w == 0.75f) { _132 = _124.w == 3; } else { _132 = false; } ok.w = _132; int3 _138 = int3(0, 0, 0); float3 _135 = frexp(value.wzy, _138); int4 _140 = _exp; _exp = int4(_138.y, _140.y, _138.x, _138.z); float3 _143 = _135.yxz; int3 _145 = int4(_138.y, _140.y, _138.x, _138.z).yxz; bool _146 = checkIntrinsicAsFunctionArg_bf3i3(_143, _145); bool funcOk = _146; bool _151 = false; if (all(ok)) { _151 = _146; } else { _151 = false; } float4 _152 = 0.0f.xxxx; if (_151) { _152 = _8_colorGreen; } else { _152 = _8_colorRed; } return _152; } void frag_main() { float2 _18 = 0.0f.xx; sk_FragColor = main(_18); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }