out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; bool checkIntrinsicAsFunctionArg_bf3i3(vec3 f3, ivec3 e3) { return f3 == vec3(0.75) && e3 == ivec3(3); } vec4 main() { vec4 value = colorGreen.yyyy * 6.0; ivec4 _0_exp; vec4 result; bvec4 ok; result.x = frexp(value.x, _0_exp.x); ok.x = result.x == 0.75 && _0_exp.x == 3; result.xy = frexp(value.xy, _0_exp.xy); ok.y = result.y == 0.75 && _0_exp.y == 3; result.xyz = frexp(value.xyz, _0_exp.xyz); ok.z = result.z == 0.75 && _0_exp.z == 3; result = frexp(value, _0_exp); ok.w = result.w == 0.75 && _0_exp.w == 3; bool funcOk = checkIntrinsicAsFunctionArg_bf3i3(frexp(value.wzy, _0_exp.zxw).yxz, _0_exp.yxz); return all(ok) && funcOk ? colorGreen : colorRed; }