38 instructions [immutable slots] i0 = 0x3F400000 (0.75) i1 = 0 i2 = 0x3F400000 (0.75) i3 = 0x3E800000 (0.25) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $4 = testInputs(0) copy_slot_unmasked $5 = $4 floor_float $5 = floor($5) sub_float $4 -= $5 cmpeq_imm_float $4 = equal($4, 0x3F400000 (0.75)) copy_2_uniforms $5..6 = testInputs(0..1) copy_2_slots_unmasked $7..8 = $5..6 floor_2_floats $7..8 = floor($7..8) sub_2_floats $5..6 -= $7..8 copy_2_immutables_unmasked $7..8 = i0..1 [0x3F400000 (0.75), 0] cmpeq_2_floats $5..6 = equal($5..6, $7..8) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_3_uniforms $5..7 = testInputs(0..2) copy_3_slots_unmasked $8..10 = $5..7 floor_3_floats $8..10 = floor($8..10) sub_3_floats $5..7 -= $8..10 copy_3_immutables_unmasked $8..10 = i0..2 [0x3F400000 (0.75), 0, 0x3F400000 (0.75)] cmpeq_3_floats $5..7 = equal($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_4_uniforms $5..8 = testInputs copy_4_slots_unmasked $9..12 = $5..8 floor_4_floats $9..12 = floor($9..12) sub_4_floats $5..8 -= $9..12 copy_4_immutables_unmasked $9..12 = i0..3 [0x3F400000 (0.75), 0, 0x3F400000 (0.75), 0x3E800000 (0.25)] cmpeq_4_floats $5..8 = equal($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 branch_if_no_active_lanes_eq branch +3 (label 0 at #37) if no lanes of $4 == 0xFFFFFFFF copy_4_uniforms $0..3 = colorGreen jump jump +3 (label 1 at #39) label label 0 copy_4_uniforms $0..3 = colorRed label label 0x00000001 load_src src.rgba = $0..3