out vec4 sk_FragColor; uniform vec4 testInputs; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { const vec4 expected = vec4(0.75, 0.0, 0.75, 0.25); return ((fract(testInputs.x) == 0.75 && fract(testInputs.xy) == vec2(0.75, 0.0)) && fract(testInputs.xyz) == vec3(0.75, 0.0, 0.75)) && fract(testInputs) == expected ? colorGreen : colorRed; }