cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); float _7_testArray[5] : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float one = _7_testArray[0]; float two = _7_testArray[1]; float three = _7_testArray[2]; float four = _7_testArray[3]; float five = _7_testArray[4]; bool _64 = false; if (mad(_7_testArray[0], _7_testArray[1], _7_testArray[2]) == 5.0f) { _64 = mad(_7_testArray[2], _7_testArray[3], _7_testArray[4]) == 17.0f; } else { _64 = false; } float4 _65 = 0.0f.xxxx; if (_64) { _65 = _7_colorGreen; } else { _65 = _7_colorRed; } return _65; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }