129 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x40400000 (3.0) i3 = 0x40800000 (4.0) i4 = 0xBF800000 (-1.0) i5 = 0xC0000000 (-2.0) i6 = 0xC0400000 (-3.0) i7 = 0xC0800000 (-4.0) store_src_rg xy = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant $0 = 0x3F800000 (1.0) copy_constant $1 = 0 splat_2_constants $2..3 = 0x7149F2CA (1e+30) mul_float $2 *= $3 cmple_float $1 = lessThanEqual($1, $2) bitwise_and_imm_int $1 &= 0x80000000 bitwise_xor_int $0 ^= $1 copy_slot_unmasked huge = $0 splat_2_constants $0..1 = 0x3F800000 (1.0) copy_constant $2 = 0 splat_4_constants $3..6 = 0x7149F2CA (1e+30) dot_2_floats $3 = dot($3..4, $5..6) cmple_float $2 = lessThanEqual($2, $3) bitwise_and_imm_int $2 &= 0x80000000 copy_slot_unmasked $3 = $2 bitwise_xor_2_ints $0..1 ^= $2..3 copy_2_slots_unmasked huge2 = $0..1 splat_3_constants $0..2 = 0x3F800000 (1.0) copy_constant $3 = 0 splat_4_constants $4..7 = 0x7149F2CA (1e+30) splat_2_constants $8..9 = 0x7149F2CA (1e+30) dot_3_floats $4 = dot($4..6, $7..9) cmple_float $3 = lessThanEqual($3, $4) bitwise_and_imm_int $3 &= 0x80000000 swizzle_3 $3..5 = ($3..5).xxx bitwise_xor_3_ints $0..2 ^= $3..5 copy_3_slots_unmasked huge3 = $0..2 splat_4_constants $0..3 = 0x3F800000 (1.0) copy_constant $4 = 0 splat_4_constants $5..8 = 0x7149F2CA (1e+30) splat_4_constants $9..12 = 0x7149F2CA (1e+30) dot_4_floats $5 = dot($5..8, $9..12) cmple_float $4 = lessThanEqual($4, $5) bitwise_and_imm_int $4 &= 0x80000000 swizzle_4 $4..7 = ($4..7).xxxx bitwise_xor_4_ints $0..3 ^= $4..7 copy_4_slots_unmasked huge4 = $0..3 copy_slot_unmasked $0 = huge swizzle_4 $0..3 = ($0..3).xxxx copy_2_slots_unmasked $4..5 = huge2 swizzle_4 $4..7 = ($4..7).xxxx add_4_floats $0..3 += $4..7 copy_4_slots_unmasked expectedPos = $0..3 copy_3_slots_unmasked $0..2 = huge3 swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked $4..7 = huge4 swizzle_4 $4..7 = ($4..7).xxxx add_4_floats $0..3 += $4..7 copy_4_slots_unmasked expectedNeg = $0..3 copy_4_immutables_unmasked expectedPos = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_immutables_unmasked expectedNeg = i4..7 [0xBF800000 (-1.0), 0xC0000000 (-2.0), 0xC0400000 (-3.0), 0xC0800000 (-4.0)] copy_uniform $0 = N(0) copy_constant $1 = 0 copy_uniform $2 = I(0) copy_uniform $3 = NRef(0) mul_float $2 *= $3 cmple_float $1 = lessThanEqual($1, $2) bitwise_and_imm_int $1 &= 0x80000000 bitwise_xor_int $0 ^= $1 copy_slot_unmasked $1 = expectedNeg(0) cmpeq_float $0 = equal($0, $1) copy_2_uniforms $1..2 = N(0..1) copy_constant $3 = 0 copy_2_uniforms $4..5 = I(0..1) copy_2_uniforms $6..7 = NRef(0..1) dot_2_floats $4 = dot($4..5, $6..7) cmple_float $3 = lessThanEqual($3, $4) bitwise_and_imm_int $3 &= 0x80000000 copy_slot_unmasked $4 = $3 bitwise_xor_2_ints $1..2 ^= $3..4 copy_2_slots_unmasked $3..4 = expectedNeg(0..1) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_uniforms $1..3 = N(0..2) copy_constant $4 = 0 copy_3_uniforms $5..7 = I(0..2) copy_3_uniforms $8..10 = NRef(0..2) dot_3_floats $5 = dot($5..7, $8..10) cmple_float $4 = lessThanEqual($4, $5) bitwise_and_imm_int $4 &= 0x80000000 swizzle_3 $4..6 = ($4..6).xxx bitwise_xor_3_ints $1..3 ^= $4..6 copy_3_slots_unmasked $4..6 = expectedPos(0..2) cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_uniforms $1..4 = N copy_constant $5 = 0 copy_4_uniforms $6..9 = I copy_4_uniforms $10..13 = NRef dot_4_floats $6 = dot($6..9, $10..13) cmple_float $5 = lessThanEqual($5, $6) bitwise_and_imm_int $5 &= 0x80000000 swizzle_4 $5..8 = ($5..8).xxxx bitwise_xor_4_ints $1..4 ^= $5..8 copy_4_slots_unmasked $5..8 = expectedPos cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = expectedNeg(0) cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0)) bitwise_and_int $0 &= $1 copy_2_immutables_unmasked $1..2 = i4..5 [0xBF800000 (-1.0), 0xC0000000 (-2.0)] copy_2_slots_unmasked $3..4 = expectedNeg(0..1) cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i0..2 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] copy_3_slots_unmasked $4..6 = expectedPos(0..2) cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] copy_4_slots_unmasked $5..8 = expectedPos cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3