out vec4 sk_FragColor; uniform vec4 N; uniform vec4 I; uniform vec4 NRef; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { float huge = faceforward(1.0, 1e+30, 1e+30); vec2 huge2 = faceforward(vec2(1.0), vec2(1e+30), vec2(1e+30)); vec3 huge3 = faceforward(vec3(1.0), vec3(1e+30), vec3(1e+30)); vec4 huge4 = faceforward(vec4(1.0), vec4(1e+30), vec4(1e+30)); vec4 expectedPos = vec4(huge) + huge2.xxxx; vec4 expectedNeg = huge3.xxxx + huge4.xxxx; expectedPos = vec4(1.0, 2.0, 3.0, 4.0); expectedNeg = vec4(-1.0, -2.0, -3.0, -4.0); return ((((((faceforward(N.x, I.x, NRef.x) == expectedNeg.x && faceforward(N.xy, I.xy, NRef.xy) == expectedNeg.xy) && faceforward(N.xyz, I.xyz, NRef.xyz) == expectedPos.xyz) && faceforward(N, I, NRef) == expectedPos) && -1.0 == expectedNeg.x) && vec2(-1.0, -2.0) == expectedNeg.xy) && vec3(1.0, 2.0, 3.0) == expectedPos.xyz) && vec4(1.0, 2.0, 3.0, 4.0) == expectedPos ? colorGreen : colorRed; }