57 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x40000000 (2.0) i2 = 0x3F800000 (1.0) i3 = 0x40000000 (2.0) i4 = 0x40800000 (4.0) i5 = 0x3F800000 (1.0) i6 = 0x40000000 (2.0) i7 = 0x40800000 (4.0) i8 = 0x41000000 (8.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $4 = inputVal(0) exp2_float $4 = exp2($4) copy_uniform $5 = expected(0) cmpeq_float $4 = equal($4, $5) copy_2_uniforms $5..6 = inputVal(0..1) exp2_float $5 = exp2($5) exp2_float $6 = exp2($6) copy_2_uniforms $7..8 = expected(0..1) cmpeq_2_floats $5..6 = equal($5..6, $7..8) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_3_uniforms $5..7 = inputVal(0..2) exp2_float $5 = exp2($5) exp2_float $6 = exp2($6) exp2_float $7 = exp2($7) copy_3_uniforms $8..10 = expected(0..2) cmpeq_3_floats $5..7 = equal($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_4_uniforms $5..8 = inputVal exp2_float $5 = exp2($5) exp2_float $6 = exp2($6) exp2_float $7 = exp2($7) exp2_float $8 = exp2($8) copy_4_uniforms $9..12 = expected cmpeq_4_floats $5..8 = equal($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_uniform $5 = expected(0) cmpeq_imm_float $5 = equal($5, 0x3F800000 (1.0)) bitwise_and_int $4 &= $5 copy_2_immutables_unmasked $5..6 = i0..1 [0x3F800000 (1.0), 0x40000000 (2.0)] copy_2_uniforms $7..8 = expected(0..1) cmpeq_2_floats $5..6 = equal($5..6, $7..8) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_3_immutables_unmasked $5..7 = i2..4 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40800000 (4.0)] copy_3_uniforms $8..10 = expected(0..2) cmpeq_3_floats $5..7 = equal($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_4_immutables_unmasked $5..8 = i5..8 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40800000 (4.0), 0x41000000 (8.0)] copy_4_uniforms $9..12 = expected cmpeq_4_floats $5..8 = equal($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 branch_if_no_active_lanes_eq branch +3 (label 0 at #56) if no lanes of $4 == 0xFFFFFFFF copy_4_uniforms $0..3 = colorGreen jump jump +3 (label 1 at #58) label label 0 copy_4_uniforms $0..3 = colorRed label label 0x00000001 load_src src.rgba = $0..3