40 instructions [immutable slots] i0 = 0x40A00000 (5.0) i1 = 0x41880000 (17.0) i2 = 0x42180000 (38.0) i3 = 0x428C0000 (70.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms inputA = testMatrix4x4(0..3) copy_4_uniforms inputB = testMatrix4x4(4..7) copy_slot_unmasked $0 = inputA(0) copy_slot_unmasked $1 = inputB(0) mul_float $0 *= $1 cmpeq_imm_float $0 = equal($0, 0x40A00000 (5.0)) copy_2_slots_unmasked $1..2 = inputA(0..1) copy_2_slots_unmasked $3..4 = inputB(0..1) dot_2_floats $1 = dot($1..2, $3..4) cmpeq_imm_float $1 = equal($1, 0x41880000 (17.0)) bitwise_and_int $0 &= $1 copy_3_slots_unmasked $1..3 = inputA(0..2) copy_3_slots_unmasked $4..6 = inputB(0..2) dot_3_floats $1 = dot($1..3, $4..6) cmpeq_imm_float $1 = equal($1, 0x42180000 (38.0)) bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = inputA copy_4_slots_unmasked $5..8 = inputB dot_4_floats $1 = dot($1..4, $5..8) cmpeq_imm_float $1 = equal($1, 0x428C0000 (70.0)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x40A00000 (5.0) cmpeq_imm_float $1 = equal($1, 0x40A00000 (5.0)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x41880000 (17.0) cmpeq_imm_float $1 = equal($1, 0x41880000 (17.0)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x42180000 (38.0) cmpeq_imm_float $1 = equal($1, 0x42180000 (38.0)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x428C0000 (70.0) cmpeq_imm_float $1 = equal($1, 0x428C0000 (70.0)) bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3