48 instructions [immutable slots] i0 = 0x40400000 (3.0) i1 = 0x40400000 (3.0) i2 = 0x40A00000 (5.0) i3 = 0x41500000 (13.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $0 = pos1(0) copy_uniform $1 = pos2(0) sub_float $0 -= $1 bitwise_and_imm_int $0 &= 0x7FFFFFFF cmpeq_imm_float $0 = equal($0, 0x40400000 (3.0)) copy_2_uniforms $1..2 = pos1(0..1) copy_2_uniforms $3..4 = pos2(0..1) sub_2_floats $1..2 -= $3..4 copy_2_slots_unmasked $3..4 = $1..2 dot_2_floats $1 = dot($1..2, $3..4) sqrt_float $1 = sqrt($1) cmpeq_imm_float $1 = equal($1, 0x40400000 (3.0)) bitwise_and_int $0 &= $1 copy_3_uniforms $1..3 = pos1(0..2) copy_3_uniforms $4..6 = pos2(0..2) sub_3_floats $1..3 -= $4..6 copy_3_slots_unmasked $4..6 = $1..3 dot_3_floats $1 = dot($1..3, $4..6) sqrt_float $1 = sqrt($1) cmpeq_imm_float $1 = equal($1, 0x40A00000 (5.0)) bitwise_and_int $0 &= $1 copy_4_uniforms $1..4 = pos1 copy_4_uniforms $5..8 = pos2 sub_4_floats $1..4 -= $5..8 copy_4_slots_unmasked $5..8 = $1..4 dot_4_floats $1 = dot($1..4, $5..8) sqrt_float $1 = sqrt($1) cmpeq_imm_float $1 = equal($1, 0x41500000 (13.0)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x40400000 (3.0) cmpeq_imm_float $1 = equal($1, 0x40400000 (3.0)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x40400000 (3.0) cmpeq_imm_float $1 = equal($1, 0x40400000 (3.0)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x40A00000 (5.0) cmpeq_imm_float $1 = equal($1, 0x40A00000 (5.0)) bitwise_and_int $0 &= $1 copy_constant $1 = 0x41500000 (13.0) cmpeq_imm_float $1 = equal($1, 0x41500000 (13.0)) bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3