44 instructions [immutable slots] i0 = 0xC28F3D4D (-71.61973) i1 = 0 i2 = 0x422BE329 (42.9718361) i3 = 0x4300EA5F (128.915512) i4 = 0x3D4CCCCD (0.05) i5 = 0x3D4CCCCD (0.05) i6 = 0x3D4CCCCD (0.05) i7 = 0x3D4CCCCD (0.05) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $4 = testInputs(0) mul_imm_float $4 *= 0x42652EE1 (57.29578) add_imm_float $4 += 0x428F3D4D (71.61973) bitwise_and_imm_int $4 &= 0x7FFFFFFF cmplt_imm_float $4 = lessThan($4, 0x3D4CCCCD (0.05)) copy_2_uniforms $5..6 = testInputs(0..1) mul_imm_float $5 *= 0x42652EE1 (57.29578) mul_imm_float $6 *= 0x42652EE1 (57.29578) copy_2_immutables_unmasked $7..8 = i0..1 [0xC28F3D4D (-71.61973), 0] sub_2_floats $5..6 -= $7..8 bitwise_and_imm_2_ints $5..6 &= 0x7FFFFFFF cmplt_imm_float $5 = lessThan($5, 0x3D4CCCCD (0.05)) cmplt_imm_float $6 = lessThan($6, 0x3D4CCCCD (0.05)) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_3_uniforms $5..7 = testInputs(0..2) splat_3_constants $8..10 = 0x42652EE1 (57.29578) mul_3_floats $5..7 *= $8..10 copy_3_immutables_unmasked $8..10 = i0..2 [0xC28F3D4D (-71.61973), 0, 0x422BE329 (42.9718361)] sub_3_floats $5..7 -= $8..10 bitwise_and_imm_3_ints $5..7 &= 0x7FFFFFFF splat_3_constants $8..10 = 0x3D4CCCCD (0.05) cmplt_3_floats $5..7 = lessThan($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_4_uniforms $5..8 = testInputs splat_4_constants $9..12 = 0x42652EE1 (57.29578) mul_4_floats $5..8 *= $9..12 copy_4_immutables_unmasked $9..12 = i0..3 [0xC28F3D4D (-71.61973), 0, 0x422BE329 (42.9718361), 0x4300EA5F (128.915512)] sub_4_floats $5..8 -= $9..12 bitwise_and_imm_4_ints $5..8 &= 0x7FFFFFFF splat_4_constants $9..12 = 0x3D4CCCCD (0.05) cmplt_4_floats $5..8 = lessThan($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 branch_if_no_active_lanes_eq branch +3 (label 0 at #43) if no lanes of $4 == 0xFFFFFFFF copy_4_uniforms $0..3 = colorGreen jump jump +3 (label 1 at #45) label label 0 copy_4_uniforms $0..3 = colorRed label label 0x00000001 load_src src.rgba = $0..3