cbuffer _UniformBuffer : register(b0, space0) { int _7_a : packoffset(c0); uint _7_b : packoffset(c0.y); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { sk_FragColor.x = float(countbits(_7_a)); sk_FragColor.y = float(int(countbits(_7_b))); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }