106 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0x3F800000 (1.0) i2 = 0x3F800000 (1.0) i3 = 0x3F800000 (1.0) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $4 = inputVal(0) atan_float $4 = atan($4) copy_uniform $5 = expected(0) cmpeq_float $4 = equal($4, $5) copy_2_uniforms $5..6 = inputVal(0..1) atan_float $5 = atan($5) atan_float $6 = atan($6) copy_2_uniforms $7..8 = expected(0..1) cmpeq_2_floats $5..6 = equal($5..6, $7..8) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_3_uniforms $5..7 = inputVal(0..2) atan_float $5 = atan($5) atan_float $6 = atan($6) atan_float $7 = atan($7) copy_3_uniforms $8..10 = expected(0..2) cmpeq_3_floats $5..7 = equal($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_4_uniforms $5..8 = inputVal atan_float $5 = atan($5) atan_float $6 = atan($6) atan_float $7 = atan($7) atan_float $8 = atan($8) copy_4_uniforms $9..12 = expected cmpeq_4_floats $5..8 = equal($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_uniform $5 = expected(0) cmpeq_imm_float $5 = equal($5, 0) bitwise_and_int $4 &= $5 splat_2_constants $5..6 = 0 copy_2_uniforms $7..8 = expected(0..1) cmpeq_2_floats $5..6 = equal($5..6, $7..8) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 splat_3_constants $5..7 = 0 copy_3_uniforms $8..10 = expected(0..2) cmpeq_3_floats $5..7 = equal($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 splat_4_constants $5..8 = 0 copy_4_uniforms $9..12 = expected cmpeq_4_floats $5..8 = equal($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_uniform $5 = inputVal(0) copy_constant $6 = 0x3F800000 (1.0) atan2_n_floats $5 = atan2($5, $6) copy_uniform $6 = expected(0) cmpeq_float $5 = equal($5, $6) bitwise_and_int $4 &= $5 copy_2_uniforms $5..6 = inputVal(0..1) splat_2_constants $7..8 = 0x3F800000 (1.0) atan2_n_floats $5..6 = atan2($5..6, $7..8) copy_2_uniforms $7..8 = expected(0..1) cmpeq_2_floats $5..6 = equal($5..6, $7..8) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_3_uniforms $5..7 = inputVal(0..2) splat_3_constants $8..10 = 0x3F800000 (1.0) atan2_n_floats $5..7 = atan2($5..7, $8..10) copy_3_uniforms $8..10 = expected(0..2) cmpeq_3_floats $5..7 = equal($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_4_uniforms $5..8 = inputVal splat_4_constants $9..12 = 0x3F800000 (1.0) atan2_n_floats $5..8 = atan2($5..8, $9..12) copy_4_uniforms $9..12 = expected cmpeq_4_floats $5..8 = equal($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 copy_uniform $5 = expected(0) cmpeq_imm_float $5 = equal($5, 0) bitwise_and_int $4 &= $5 splat_2_constants $5..6 = 0 copy_2_uniforms $7..8 = expected(0..1) cmpeq_2_floats $5..6 = equal($5..6, $7..8) bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 splat_3_constants $5..7 = 0 copy_3_uniforms $8..10 = expected(0..2) cmpeq_3_floats $5..7 = equal($5..7, $8..10) bitwise_and_int $6 &= $7 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 splat_4_constants $5..8 = 0 copy_4_uniforms $9..12 = expected cmpeq_4_floats $5..8 = equal($5..8, $9..12) bitwise_and_2_ints $5..6 &= $7..8 bitwise_and_int $5 &= $6 bitwise_and_int $4 &= $5 branch_if_no_active_lanes_eq branch +3 (label 0 at #105) if no lanes of $4 == 0xFFFFFFFF copy_4_uniforms $0..3 = colorGreen jump jump +3 (label 1 at #107) label label 0 copy_4_uniforms $0..3 = colorRed label label 0x00000001 load_src src.rgba = $0..3