41 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_uniforms $0..3 = colorRed swizzle_4 $0..3 = ($0..3).xxzw splat_4_constants $4..7 = 0 cmpne_4_floats $0..3 = notEqual($0..3, $4..7) copy_4_slots_unmasked inputVal = $0..3 copy_4_uniforms $0..3 = colorRed swizzle_2 $2..3 = ($2..3).xx splat_4_constants $4..7 = 0 cmpne_4_floats $0..3 = notEqual($0..3, $4..7) copy_4_slots_unmasked expected = $0..3 copy_2_slots_unmasked $0..1 = inputVal(0..1) bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = expected(0) cmpeq_int $0 = equal($0, $1) copy_3_slots_unmasked $1..3 = inputVal(0..2) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_unmasked $2 = expected(1) cmpeq_int $1 = equal($1, $2) bitwise_and_int $0 &= $1 copy_4_slots_unmasked $1..4 = inputVal bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 copy_slot_unmasked $2 = expected(2) cmpeq_int $1 = equal($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = expected(0) bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = expected(1) cmpeq_imm_int $1 = equal($1, 0) bitwise_and_int $0 &= $1 copy_slot_unmasked $1 = expected(2) cmpeq_imm_int $1 = equal($1, 0) bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3