cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorGreen : packoffset(c0); float4 _7_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { bool4 _41 = bool4(_7_colorRed.xxzw.x != 0.0f, _7_colorRed.xxzw.y != 0.0f, _7_colorRed.xxzw.z != 0.0f, _7_colorRed.xxzw.w != 0.0f); bool4 inputVal = _41; bool4 _54 = bool4(_7_colorRed.xyzz.x != 0.0f, _7_colorRed.xyzz.y != 0.0f, _7_colorRed.xyzz.z != 0.0f, _7_colorRed.xyzz.w != 0.0f); bool4 expected = _54; bool _59 = _54.x; bool _68 = false; if (all(_41.xy) == _59) { _68 = all(_41.xyz) == _54.y; } else { _68 = false; } bool _74 = false; if (_68) { _74 = all(_41) == _54.z; } else { _74 = false; } bool _77 = false; if (_74) { _77 = _59; } else { _77 = false; } bool _82 = false; if (_77) { _82 = false == _54.y; } else { _82 = false; } bool _87 = false; if (_82) { _87 = false == _54.z; } else { _87 = false; } float4 _88 = 0.0f.xxxx; if (_87) { _88 = _7_colorGreen; } else { _88 = _7_colorRed; } return _88; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }