out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { bvec4 inputVal = bvec4(colorRed.xxzw); bvec4 expected = bvec4(colorRed.xyzz); return ((((all(inputVal.xy) == expected.x && all(inputVal.xyz) == expected.y) && all(inputVal) == expected.z) && expected.x) && false == expected.y) && false == expected.z ? colorGreen : colorRed; }