cbuffer _UniformBuffer : register(b0, space0) { float4 _7_testInputs : packoffset(c0); float4 _7_colorGreen : packoffset(c1); float4 _7_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { int4 expected = int4(1, 0, 0, 2); bool _56 = false; if (abs(int(_7_testInputs.x)) == 1) { int2 _42 = abs(int2(int(_7_testInputs.xy.x), int(_7_testInputs.xy.y))); _56 = all(bool2(_42.x == int4(1, 0, 0, 2).xy.x, _42.y == int4(1, 0, 0, 2).xy.y)); } else { _56 = false; } bool _76 = false; if (_56) { int3 _59 = abs(int3(int(_7_testInputs.xyz.x), int(_7_testInputs.xyz.y), int(_7_testInputs.xyz.z))); _76 = all(bool3(_59.x == int4(1, 0, 0, 2).xyz.x, _59.y == int4(1, 0, 0, 2).xyz.y, _59.z == int4(1, 0, 0, 2).xyz.z)); } else { _76 = false; } bool _94 = false; if (_76) { int4 _79 = abs(int4(int(_7_testInputs.x), int(_7_testInputs.y), int(_7_testInputs.z), int(_7_testInputs.w))); _94 = all(bool4(_79.x == int4(1, 0, 0, 2).x, _79.y == int4(1, 0, 0, 2).y, _79.z == int4(1, 0, 0, 2).z, _79.w == int4(1, 0, 0, 2).w)); } else { _94 = false; } bool _98 = false; if (_94) { _98 = true; } else { _98 = false; } bool _105 = false; if (_98) { _105 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y)); } else { _105 = false; } bool _112 = false; if (_105) { _112 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z)); } else { _112 = false; } bool _115 = false; if (_112) { _115 = true; } else { _115 = false; } float4 _116 = 0.0f.xxxx; if (_115) { _116 = _7_colorGreen; } else { _116 = _7_colorRed; } return _116; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }