50 instructions [immutable slots] i0 = 0x3FA00000 (1.25) i1 = 0 i2 = 0x3F400000 (0.75) i3 = 0x40100000 (2.25) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $0 = testInputs(0) bitwise_and_imm_int $0 &= 0x7FFFFFFF cmpeq_imm_float $0 = equal($0, 0x3FA00000 (1.25)) copy_2_uniforms $1..2 = testInputs(0..1) bitwise_and_imm_2_ints $1..2 &= 0x7FFFFFFF copy_2_immutables_unmasked $3..4 = i0..1 [0x3FA00000 (1.25), 0] cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_uniforms $1..3 = testInputs(0..2) bitwise_and_imm_3_ints $1..3 &= 0x7FFFFFFF copy_3_immutables_unmasked $4..6 = i0..2 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_uniforms $1..4 = testInputs bitwise_and_imm_4_ints $1..4 &= 0x7FFFFFFF copy_4_immutables_unmasked $5..8 = i0..3 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0x3FA00000 (1.25) cmpeq_imm_float $1 = equal($1, 0x3FA00000 (1.25)) bitwise_and_int $0 &= $1 copy_2_immutables_unmasked $1..2 = i0..1 [0x3FA00000 (1.25), 0] copy_2_immutables_unmasked $3..4 = i0..1 [0x3FA00000 (1.25), 0] cmpeq_2_floats $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i0..2 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75)] copy_3_immutables_unmasked $4..6 = i0..2 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75)] cmpeq_3_floats $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] copy_4_immutables_unmasked $5..8 = i0..3 [0x3FA00000 (1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3