out vec4 sk_FragColor; uniform vec4 colorGreen; vec4 outer_h4() { float _0_distance = colorGreen.w; vec4 color = vec4(distance(colorGreen.xw, colorGreen.xw), distance(colorGreen.xw, colorGreen.yw), distance(colorGreen.xw, colorGreen.zw), distance(colorGreen.xw, colorGreen.ww)); return color * _0_distance; } vec4 main() { return outer_h4(); }