#version 400 out vec4 sk_FragColor; uniform vec4 colorWhite; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 _0_MakeTempVar; if (colorWhite.xy == colorWhite.zw) { _0_MakeTempVar = colorGreen; } else { _0_MakeTempVar = colorRed; } return _0_MakeTempVar; }