134 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform _0_unknown = unknownInput copy_constant _1_ok = 0xFFFFFFFF copy_slot_unmasked $0 = _1_ok splat_4_constants $1..4 = 0 copy_slot_unmasked $5 = _0_unknown swizzle_4 $5..8 = ($5..8).xxxx div_4_floats $1..4 /= $5..8 splat_4_constants $5..8 = 0 cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _1_ok = $0 copy_slot_unmasked $0 = _0_unknown swizzle_4 $0..3 = ($0..3).xxxx copy_4_slots_unmasked _2_val = $0..3 splat_4_constants $4..7 = 0x3F800000 (1.0) add_4_floats $0..3 += $4..7 copy_4_slots_unmasked _2_val = $0..3 splat_4_constants $4..7 = 0x3F800000 (1.0) sub_4_floats $0..3 -= $4..7 copy_4_slots_unmasked _2_val = $0..3 splat_4_constants $4..7 = 0x3F800000 (1.0) add_4_floats $0..3 += $4..7 copy_4_slots_unmasked _2_val = $0..3 splat_4_constants $4..7 = 0x3F800000 (1.0) sub_4_floats $0..3 -= $4..7 copy_4_slots_unmasked _2_val = $0..3 copy_4_slots_unmasked $0..3 = _1_ok, _2_val(0..2) copy_slot_unmasked $4 = _2_val(3) copy_slot_unmasked $5 = _0_unknown swizzle_4 $5..8 = ($5..8).xxxx cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _1_ok = $0 copy_4_slots_unmasked $0..3 = _2_val splat_4_constants $4..7 = 0x40000000 (2.0) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked _2_val = $0..3 splat_4_constants $4..7 = 0x3F000000 (0.5) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked _2_val = $0..3 splat_4_constants $4..7 = 0x40000000 (2.0) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked _2_val = $0..3 splat_4_constants $4..7 = 0x3F000000 (0.5) mul_4_floats $0..3 *= $4..7 copy_4_slots_unmasked _2_val = $0..3 copy_4_slots_unmasked $0..3 = _1_ok, _2_val(0..2) copy_slot_unmasked $4 = _2_val(3) copy_slot_unmasked $5 = _0_unknown swizzle_4 $5..8 = ($5..8).xxxx cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _1_ok = $0 store_condition_mask $12 = CondMask copy_slot_unmasked $13 = _1_ok copy_constant $0 = 0 merge_condition_mask CondMask = $12 & $13 branch_if_no_lanes_active branch_if_no_lanes_active +64 (label 1 at #130) copy_uniform $1 = unknownInput cast_to_int_from_float $1 = FloatToInt($1) copy_slot_unmasked unknown = $1 copy_constant ok = 0xFFFFFFFF copy_slot_unmasked $1 = ok splat_4_constants $2..5 = 0 copy_slot_unmasked $6 = unknown swizzle_4 $6..9 = ($6..9).xxxx div_4_ints $2..5 /= $6..9 splat_4_constants $6..9 = 0 cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_slot_unmasked $1 = unknown swizzle_4 $1..4 = ($1..4).xxxx copy_4_slots_unmasked val = $1..4 splat_4_constants $5..8 = 0x00000001 (1.401298e-45) add_4_ints $1..4 += $5..8 copy_4_slots_masked val = Mask($1..4) splat_4_constants $5..8 = 0x00000001 (1.401298e-45) sub_4_ints $1..4 -= $5..8 copy_4_slots_masked val = Mask($1..4) splat_4_constants $5..8 = 0x00000001 (1.401298e-45) add_4_ints $1..4 += $5..8 copy_4_slots_masked val = Mask($1..4) splat_4_constants $5..8 = 0x00000001 (1.401298e-45) sub_4_ints $1..4 -= $5..8 copy_4_slots_masked val = Mask($1..4) copy_4_slots_unmasked $1..4 = ok, val(0..2) copy_slot_unmasked $5 = val(3) copy_slot_unmasked $6 = unknown swizzle_4 $6..9 = ($6..9).xxxx cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) copy_4_slots_unmasked $1..4 = val splat_4_constants $5..8 = 0x00000002 (2.802597e-45) mul_4_ints $1..4 *= $5..8 copy_4_slots_masked val = Mask($1..4) splat_4_constants $5..8 = 0x00000002 (2.802597e-45) div_4_ints $1..4 /= $5..8 copy_4_slots_masked val = Mask($1..4) splat_4_constants $5..8 = 0x00000002 (2.802597e-45) mul_4_ints $1..4 *= $5..8 copy_4_slots_masked val = Mask($1..4) splat_4_constants $5..8 = 0x00000002 (2.802597e-45) div_4_ints $1..4 /= $5..8 copy_4_slots_masked val = Mask($1..4) copy_4_slots_unmasked $1..4 = ok, val(0..2) copy_slot_unmasked $5 = val(3) copy_slot_unmasked $6 = unknown swizzle_4 $6..9 = ($6..9).xxxx cmpeq_4_ints $2..5 = equal($2..5, $6..9) bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 copy_slot_masked ok = Mask($1) label label 0x00000002 copy_slot_masked $0 = Mask($1) label label 0x00000001 load_condition_mask CondMask = $12 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3