21 instructions [immutable slots] i0 = 0x40400000 (3.0) i1 = 0x40000000 (2.0) i2 = 0x3F800000 (1.0) i3 = 0 store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_4_immutables_unmasked x = i0..3 [0x40400000 (3.0), 0x40000000 (2.0), 0x3F800000 (1.0), 0] copy_4_slots_unmasked $0..3 = x swizzle_3 $0..2 = ($0..2).zyx copy_3_slots_unmasked x(0..2) = $0..2 splat_2_constants s.i, s.j = 0 splat_2_constants s.i, s.j = 0x40000000 (2.0) copy_slot_unmasked s.i = s.j copy_slot_unmasked s.j = s.i splat_2_constants a[0], a[1] = 0 copy_constant a[0] = 0x3F800000 (1.0) copy_constant a[1] = 0 copy_slot_unmasked a[1] = a[0] copy_3_slots_unmasked $0..2 = x(3), s.i, s.j div_float $1 /= $2 copy_2_slots_unmasked $2..3 = a[0], a[1] sub_float $2 -= $3 copy_2_slots_unmasked $3..4 = a[0], a[1] mul_float $3 *= $4 load_src src.rgba = $0..3