uniform vec4 colorGreen; uniform vec4 colorRed; bool test_ivec_b() { int one = 1; const int two = 2; bool ok = true; ok = ok && -ivec2(-one, one + one) == -ivec2(one - two, 2); return ok; } bool test_mat_b() { bool ok = true; return ok; } vec4 main() { bool _4_ok = true; return (_4_ok && test_ivec_b()) && test_mat_b() ? colorGreen : colorRed; }