131 instructions [immutable slots] i0 = 0x3F800000 (1.0) i1 = 0 i2 = 0 i3 = 0x3F800000 (1.0) i4 = 0x41100000 (9.0) i5 = 0 i6 = 0 i7 = 0x41100000 (9.0) i8 = 0x3F800000 (1.0) i9 = 0x40000000 (2.0) i10 = 0x40400000 (3.0) i11 = 0x40800000 (4.0) i12 = 0x3F800000 (1.0) i13 = 0x40000000 (2.0) i14 = 0 i15 = 0 i16 = 0x40400000 (3.0) i17 = 0x40800000 (4.0) i18 = 0 i19 = 0 i20 = 0xFFFFFFFF store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant _0_ok = 0xFFFFFFFF copy_slot_unmasked $0 = _0_ok copy_constant $1 = 0 copy_uniform $2 = unknownInput shuffle $1..9 = ($1..9)[1 0 0 0 1 0 0 0 1] copy_4_immutables_unmasked $10..13 = i0..3 [0x3F800000 (1.0), 0, 0, 0x3F800000 (1.0)] copy_constant $14 = 0 copy_constant $15 = 0x3F800000 (1.0) shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3] cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_constant $1 = 0x41100000 (9.0) splat_3_constants $2..4 = 0 copy_constant $5 = 0x41100000 (9.0) splat_3_constants $6..8 = 0 copy_uniform $9 = unknownInput copy_4_immutables_unmasked $10..13 = i4..7 [0x41100000 (9.0), 0, 0, 0x41100000 (9.0)] copy_constant $14 = 0 copy_constant $15 = 0x3F800000 (1.0) shuffle $12..18 = ($12..18)[2 0 1 2 2 2 3] cmpeq_n_floats $1..9 = equal($1..9, $10..18) bitwise_and_4_ints $2..5 &= $6..9 bitwise_and_2_ints $2..3 &= $4..5 bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $1..4 = testMatrix2x2 copy_4_immutables_unmasked $5..8 = i8..11 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $19..22 = testMatrix2x2 copy_constant $23 = 0 copy_constant $24 = 0x3F800000 (1.0) shuffle $21..27 = ($21..27)[2 0 1 2 2 2 3] copy_constant $28 = 0 copy_constant $29 = 0x3F800000 (1.0) shuffle $22..34 = ($22..34)[6 0 1 2 6 3 4 5 6 6 6 6 7] copy_4_slots_unmasked $1..4 = $19..22 copy_4_immutables_unmasked $5..8 = i12..15 [0x3F800000 (1.0), 0x40000000 (2.0), 0, 0] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 copy_4_uniforms $19..22 = testMatrix2x2 copy_constant $23 = 0 copy_constant $24 = 0x3F800000 (1.0) shuffle $21..27 = ($21..27)[2 0 1 2 2 2 3] copy_constant $28 = 0 copy_constant $29 = 0x3F800000 (1.0) shuffle $22..34 = ($22..34)[6 0 1 2 6 3 4 5 6 6 6 6 7] copy_4_slots_unmasked $1..4 = $23..26 copy_4_immutables_unmasked $5..8 = i16..19 [0x40400000 (3.0), 0x40800000 (4.0), 0, 0] cmpeq_4_floats $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_slot_unmasked _0_ok = $0 store_condition_mask $19 = CondMask store_condition_mask $35 = CondMask store_condition_mask $38 = CondMask store_condition_mask $41 = CondMask store_condition_mask $44 = CondMask store_condition_mask $47 = CondMask store_condition_mask $50 = CondMask store_condition_mask $53 = CondMask copy_slot_unmasked $54 = _0_ok copy_constant $51 = 0 merge_condition_mask CondMask = $53 & $54 branch_if_no_lanes_active branch_if_no_lanes_active +4 (label 8 at #85) copy_constant $52 = 0xFFFFFFFF label label 0x00000009 copy_slot_masked $51 = Mask($52) label label 0x00000008 load_condition_mask CondMask = $53 copy_constant $48 = 0 merge_condition_mask CondMask = $50 & $51 branch_if_no_lanes_active branch_if_no_lanes_active +4 (label 7 at #93) copy_constant $49 = 0xFFFFFFFF label label 0x0000000A copy_slot_masked $48 = Mask($49) label label 0x00000007 load_condition_mask CondMask = $50 copy_constant $45 = 0 merge_condition_mask CondMask = $47 & $48 branch_if_no_lanes_active branch_if_no_lanes_active +4 (label 6 at #101) copy_constant $46 = 0xFFFFFFFF label label 0x0000000B copy_slot_masked $45 = Mask($46) label label 0x00000006 load_condition_mask CondMask = $47 copy_constant $42 = 0 merge_condition_mask CondMask = $44 & $45 branch_if_no_lanes_active branch_if_no_lanes_active +4 (label 5 at #109) copy_constant $43 = 0xFFFFFFFF label label 0x0000000C copy_slot_masked $42 = Mask($43) label label 0x00000005 load_condition_mask CondMask = $44 copy_constant $39 = 0 merge_condition_mask CondMask = $41 & $42 branch_if_no_lanes_active branch_if_no_lanes_active +4 (label 4 at #117) copy_constant $40 = 0xFFFFFFFF label label 0x0000000D copy_slot_masked $39 = Mask($40) label label 0x00000004 load_condition_mask CondMask = $41 copy_constant $36 = 0 merge_condition_mask CondMask = $38 & $39 branch_if_no_lanes_active branch_if_no_lanes_active +4 (label 3 at #125) copy_constant $37 = 0xFFFFFFFF label label 0x0000000E copy_slot_masked $36 = Mask($37) label label 0x00000003 load_condition_mask CondMask = $38 copy_constant $20 = 0 merge_condition_mask CondMask = $35 & $36 branch_if_no_lanes_active branch_if_no_lanes_active +4 (label 2 at #133) copy_constant $21 = 0xFFFFFFFF label label 0x0000000F copy_slot_masked $20 = Mask($21) label label 0x00000002 load_condition_mask CondMask = $35 copy_constant $0 = 0 merge_condition_mask CondMask = $19 & $20 branch_if_no_lanes_active branch_if_no_lanes_active +4 (label 1 at #141) copy_constant $1 = 0xFFFFFFFF label label 0x00000010 copy_slot_masked $0 = Mask($1) label label 0x00000001 load_condition_mask CondMask = $19 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3