47 instructions store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_constant ok = 0xFFFFFFFF copy_slot_unmasked $0 = ok copy_2_uniforms $1..2 = colorGreen(0..1) cmple_float $1 = lessThanEqual($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_2_uniforms $1..2 = colorGreen(0..1) cmplt_float $1 = lessThan($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_uniform $1 = colorGreen(2) copy_uniform $2 = colorGreen(1) cmple_float $1 = lessThanEqual($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_uniform $1 = colorGreen(2) copy_uniform $2 = colorGreen(1) cmplt_float $1 = lessThan($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_uniform $1 = colorGreen(3) copy_uniform $2 = colorGreen(1) cmple_float $1 = lessThanEqual($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_uniform $1 = colorGreen(0) copy_uniform $2 = colorGreen(2) cmple_float $1 = lessThanEqual($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_uniform $1 = colorGreen(1) copy_uniform $2 = colorGreen(0) cmpne_float $1 = notEqual($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 copy_uniform $1 = colorGreen(1) copy_uniform $2 = colorGreen(3) cmpeq_float $1 = equal($1, $2) bitwise_and_int $0 &= $1 copy_slot_unmasked ok = $0 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3