#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Inputs { uint3 sk_GlobalInvocationID; }; struct Globals { texture2d dest; }; kernel void computeMain(uint3 sk_GlobalInvocationID [[thread_position_in_grid]], texture2d dest [[texture(0)]]) { Globals _globals{dest}; (void)_globals; Inputs _in = { sk_GlobalInvocationID }; half4 pixel = half4(0.0h, 0.0h, 0.0h, 1.0h); float max_x = 5.0; float max_y = 5.0; float x = float(_in.sk_GlobalInvocationID.x * 2u - _globals.dest.get_width()) / float(_globals.dest.get_width()); float y = float(_in.sk_GlobalInvocationID.y * 2u - _globals.dest.get_height()) / float(_globals.dest.get_height()); float3 ray_origin = float3(0.0, 0.0, -1.0); float3 ray_target = float3(x * max_x, y * max_y, 0.0); float3 sphere_center = float3(0.0, 0.0, -10.0); float sphere_radius = 1.0; float3 t_minus_c = ray_target - sphere_center; float b = dot(ray_origin, t_minus_c); float c = dot(t_minus_c, t_minus_c) - sphere_radius * sphere_radius; float bsqmc = b * b - c; if (bsqmc >= 0.0) { pixel = half4(0.4h, 0.4h, 1.0h, 1.0h); } _globals.dest.write(pixel, _in.sk_GlobalInvocationID.xy); return; }