cbuffer _UniformBuffer : register(b0, space0) { float4 _7_src : packoffset(c0); float4 _7_dst : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { float4 _29 = _7_src + (_7_dst * (1.0f - _7_src.w)); float4 _RESERVED_IDENTIFIER_FIXUP_0_result = _29; float3 _30 = max(_29.xyz, (_7_src.xyz * (1.0f - _7_dst.w)) + _7_dst.xyz); float4 _45 = _RESERVED_IDENTIFIER_FIXUP_0_result; float4 _46 = float4(_30.x, _30.y, _30.z, _45.w); _RESERVED_IDENTIFIER_FIXUP_0_result = _46; sk_FragColor = _46; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }