cbuffer _UniformBuffer : register(b0, space0) { float4 _9_src : packoffset(c0); float4 _9_dst : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float blend_overlay_component_Qhh2h2(float2 _15, float2 _16) { float _26 = 0.0f; if ((2.0f * _16.x) <= _16.y) { _26 = (2.0f * _15.x) * _16.x; } else { _26 = (_15.y * _16.y) - ((2.0f * (_16.y - _16.x)) * (_15.y - _15.x)); } return _26; } float4 blend_overlay_h4h4h4(float4 _58, float4 _59) { float2 _64 = _58.xw; float2 _67 = _59.xw; float2 _71 = _58.yw; float2 _74 = _59.yw; float2 _78 = _58.zw; float2 _81 = _59.zw; float4 result = float4(blend_overlay_component_Qhh2h2(_64, _67), blend_overlay_component_Qhh2h2(_71, _74), blend_overlay_component_Qhh2h2(_78, _81), _58.w + ((1.0f - _58.w) * _59.w)); float4 _94 = result; float3 _110 = _94.xyz + ((_59.xyz * (1.0f - _58.w)) + (_58.xyz * (1.0f - _59.w))); float4 _111 = result; float4 _112 = float4(_110.x, _110.y, _110.z, _111.w); result = _112; return _112; } void frag_main() { float4 _121 = _9_dst; float4 _125 = _9_src; sk_FragColor = blend_overlay_h4h4h4(_121, _125); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }