cbuffer _UniformBuffer : register(b0, space0) { float4 _7_src : packoffset(c0); float4 _7_dst : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { sk_FragColor = _7_dst; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }