cbuffer _UniformBuffer : register(b0, space0) { float4 _7_src : packoffset(c0); float4 _7_dst : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { float4 _29 = _7_src + (_7_dst * (1.0f - _7_src.w)); float4 _RESERVED_IDENTIFIER_FIXUP_0_a = _29; float3 _44 = (_7_src.xyz * (1.0f - _7_dst.w)) + _7_dst.xyz; float3 _RESERVED_IDENTIFIER_FIXUP_1_b = _44; float3 _45 = min(_29.xyz, _44); float4 _47 = _RESERVED_IDENTIFIER_FIXUP_0_a; float4 _48 = float4(_45.x, _45.y, _45.z, _47.w); _RESERVED_IDENTIFIER_FIXUP_0_a = _48; sk_FragColor = _48; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }